Air, or aeris in latin, can conduct elements in this world. Now, you are an all-powerful monkey that can move air in your surroundings. You need to use this power to learn the basis of the world.
WARNING: THE GAME MIGHT BE DIFFICULT AND FRUSTRATING!! PLEASE CALM DOWN AND ENJOY THIS LITTLE BRAIN EXERCISE
You can use Z to undo, sry for not mentioning that in the game
Available on Windows, macOS and Linux. Web is not supported (for a reason that you will find out during the game)
If you are using macOS, you might not be able to run the game due to security issue. Please go to System Settings -> Privacy -> Open "Aeris" anyway
Please leave your rating and comment after playing our game, thx!
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*Note on 10-04:*
After realizing the difficulty, our developer (@he-li) played it again and made a brief hint, which can be found on the project page on GitHub.
Okay really cool one. I loved how you actually have a limited amount of space you have to move around. Unfortunately I suck and couldn't make it too far! 5/5 innovation and theme for sure! Only thing I wished is that the game scaled up a bit, I'm on a 1080p monitor but people on 4k for example will have a super hard time
This was an awesome submission! I really enjoyed how everything seemed to work together to complete the puzzles. I'm gonna be honest, I couldn't beat it. I got past the third screen with the fire, but after that I kept getting stuck and having to restart which just wasn't fun. I'd say everything was done really well except for maybe the fire.
Regardless, this was still an excellent entry. Great work!
Really loved the concept. I got water to in the green biome and purple biome, but couldn't figure out how to get to the fire biome.
The controls are nice and somewhat tedious at the same time (it's definitely on point with the theme, just wish there was a way to better control the blocks whole hog).
Tough game and very neat (and literal) take on the theme! I wish I could hold a direction to keep moving; there were a few times where I really had to go pretty far. I'm not sure what's up with the "bring the tree back to life" step; as far as I can tell the only way to do so is to clip through spots not normally passable.
I did encounter a few bugs including one where I got stuck way deep in the wall, which forced me to restart while on the last stage. Also, some of the interactions between types are hard to understand, like how trees can sustain each other if you're clever about it, or water vs fire seeming to generate more water sometimes even if it's not attached to a source. Also, more basically, it's confusing that some water spaces are sources and you can't walk on them, but if they have air then their sprite is the same as the shallow water you can walk in and goes away if you pick it up / let it dry out.
Overall it was fun though, glad I was able to finish it without getting Cask of Amontillado'd on the second attempt.
I was able to walk all the way to the dead tree! Feels like a meaningful accomplishment. Very surprised when the window size changed for the first time
Great game, very original ! It's a bit long to do what we want to do as we always have to walk back to our tiles but the puzzle's are good. I think your undo button might be broken though, as when i used it my character went in a dark tile and i could not move, i tried to keep undoing but the game then crashed. The theme is very well exploited
I played it and was impressed! The mechanics of controlling the elements made me think a lot. There were moments when I got stuck, but when I solved the puzzle, the feeling was very rewarding. And the pixel art style? Fantastic! Very well done.
I loved this game, though it got a bit tedius ferrying all those blocks one at a time. I really like the emergent mechanics from all the elements, there is so much potential for level design!
Thanks for every player!! That's our first time making games and we're really surprised by yours precious and informative feedback!
Sorry for the bug mentioned by @mduo13, @binayas and @mateu. I have worked on it and a patch is now released.
> I did encounter a few bugs including one where I got stuck way deep in the wall, which forced me to restart while on the last stage. > I somehow soft locked myself in the fire section by walking onto a non air tile.
We're now more aware of our potential of improvement and will keep working hard. Sincerest gratitude!
This was super cool! I definitely managed to get myself hard stuck a couple times moving tiles around incorrectly and blocking myself in. Very much felt like my fault, but I wish there had been checkpoints at each of the crystals so that I could have picked up closer to where I got stuck.
Excellent puzzle game! Although it may take me some time to get the hang of it, I’m still amazed by how the game utilizes blocks in its decryption mechanism. You’ve done a great job!
Awesome puzzle game, great take on the theme with the mechanics. The music oddly fits the game. I tried undoing with Z but it didn't seem to affect anything or didn't go far enough. I got soft locked twice by snuffing out the fire.
Awesome game, challenging puzzles, cool interpretation of the theme! I loved the music, made the experience far less frustrating that it would have been without.
I really wish I had the brain capacity to beat this game. It's really well put together and well thought-out. Loved the bongo sound effects and like some other commenters have said the music fits surprisingly well. Nice work!
I really enjoyed the game; it's quite simple but has its unique twist. The gameplay is quite original, in my opinion. Keep it up. I won't mention all the shortcomings and bugs in the game as they have been described above
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Thanks for your feedback!! I've made a new release with an enlarged window size. The Github link should be updated immediately.
Regardless, this was still an excellent entry. Great work!
The controls are nice and somewhat tedious at the same time (it's definitely on point with the theme, just wish there was a way to better control the blocks whole hog).
I did encounter a few bugs including one where I got stuck way deep in the wall, which forced me to restart while on the last stage. Also, some of the interactions between types are hard to understand, like how trees can sustain each other if you're clever about it, or water vs fire seeming to generate more water sometimes even if it's not attached to a source. Also, more basically, it's confusing that some water spaces are sources and you can't walk on them, but if they have air then their sprite is the same as the shallow water you can walk in and goes away if you pick it up / let it dry out.
Overall it was fun though, glad I was able to finish it without getting Cask of Amontillado'd on the second attempt.
Thanks for reminding me! Now fixed.
Great entry !
Sorry for the bug mentioned by @mduo13, @binayas and @mateu. I have worked on it and a patch is now released.
> I did encounter a few bugs including one where I got stuck way deep in the wall, which forced me to restart while on the last stage.
> I somehow soft locked myself in the fire section by walking onto a non air tile.
We're now more aware of our potential of improvement and will keep working hard. Sincerest gratitude!
I tried undoing with Z but it didn't seem to affect anything or didn't go far enough. I got soft locked twice by snuffing out the fire.
Good job!
Excellent job for your first try!