Astrolabing the Arctic

Overall★★★★★★★★★★3.10
Fun★★★★★★★★★★2.90
Innovation★★★★★★★★★★2.82
Theme★★★★★★★★★★3.84
Graphics★★★★★★★★★★3.26
Audio★★★★★★★★★★3.08
Humor★★★★★★★★★★2.74
Mood★★★★★★★★★★3.10
Astrolabing the Arctic is a game of logistics handling for a science base in the deep nowhere.

To play, drag and drop stuff from left to the boat. You have to build 2 science spot and transport 2 science stuff to the base !

Made with :
* Haxe
* ESpir (custom framework based on HaxeFlixel)
* Inkscape
* Audacity
* 1BitDragon

Comments16

MrAmericanMike2 Oct 2023, 11:55
Nice concept and very fitting for the theme. Not sure if there was some goal, like building the 2 science buildings in the less amount of trips possible.
One thing I didn't like is that you can't choose what slot is going to be added to the boat, not sure if those are random or presets.
Overall a nice idea.
Germdog533 Oct 2023, 03:20
I really like the concept but similar to the previous poster I didn't have a drive to do anything. Some type of unique challenges would have been fun to try.
Nikolaj
Nikolaj3 Oct 2023, 04:31
Neat concept, it was hard to get a sense of whether or not i was doing well. Maybe some ideas of visual feedback
LuanCarlo3 Oct 2023, 19:52
Good game. I like the fact you need to think to fit the stuff you need in the boat. With extra visual feedbacks, it will get there. Great Job !
cogcomp
cogcomp3 Oct 2023, 20:00
It's an interesting idea. I think the stacking is fun and it was good of you to point out how to complete the game when I was getting close. If the game hadn't done that I wouldn't have had any idea. So that was a nice touch. Well done!
SimonCarter4 Oct 2023, 17:17
There was some strange flickering on the cases in the boath on the html version that made placing stuff a bit hard.

With more direction on what to do and some polish that could be a nice relaxing game.

And the secret solution to all our problem found in arctic is no secret!
Roboimuri4 Oct 2023, 17:21
Concept is neat, but it gets pretty tedious quite soon, especially as the new boat spaces are not placed optimally. I like the sound design. Maybe add some sort of timer (turns?) during which you need to complete certain objectives?
MossGames4 Oct 2023, 17:24
Really interesting idea. Can defo see an amazing post-jam game coming from this! I felt like I had developed an "easy win" strategy until the next big item came along.
VerttiXPertti
VerttiXPertti4 Oct 2023, 17:39
I got the science base but then stopped playing because I didn't know there was a goal
jepjoh24 Oct 2023, 17:45
I think we can all get behind the discovered secret.

Although it didn't seem challenging to find I never got bored. The soundscape has a ton of "discovery" character. And who doesn't love exploration and logistics games. Very good and kept me powering through to get to the bottom of it.

That hint about number of science things was great too
freeworld
freeworld6 Oct 2023, 22:56
I enjoyed transporting science stuff and will now proceed to destroy capitalism.

I quite liked the experience, it was very relaxing, it was great to have an end goal and the tetris-fitting the items on the ship & upgrading was fun! Good job!
bmacintosh
bmacintosh9 Oct 2023, 16:36
I finished the game, it was reasonably fun. Nice job. One thing I noticed when filling all of the random single spots that nothing else would fit into with food was that the distance I had to drag each item to put it on the boat was relatively far. If the items were arranged horizontally above the boat rather than vertically on the edge of the screen, the amount of dragging required could be reduced.
LDJam user 2625259 Oct 2023, 20:54
Very simple, but it gets the job done. The music is... music. I wish there was more of a challenge to the game.
I like the very subtly placed message at the end of the game
Hakro
Hakro15 Oct 2023, 14:51
Yeah ! We need to destroy the big C ! :)
Nice little game, I liked the idea and mood. The graphics look cute, and the music works well with it.
Might be missing a bit more challenge, but it's compo so ... !
Well done overall. GG.

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