In Diana's Magical Journey, you will get inmersed in the library of Merula's kingdom and play as an apprentice librarian.
Provide the customers of the village the books they are asking for and enjoy this cute pixelart experience with a medieval and cottagecore inspired designs!!
Pretty good! The little story was cute and the graphics were very impressive. I wish there was more depth to the gameplay. Introducing some additional mechanics instead of just fetching stuff would probably make it a bit more fun.
You know, I had a lot of fun with this. it has a ton of atmosphere and mood and although the gameplay is simple, there is a rhythm to it and a flow that goes with the aesthetic. I love the fact there is a story and it feels very polished as a game entry. there is only one bit I would make a suggestion about which is I kept wanting to press "Space" to drop the items at the counter instead of it being automatic, but that is just a personal preference. Nice work team!
I liked the story panels, very detailed and well crafted. I also like that after each level you scroll down to the next story element, nice touch. A simple game, although I don't really know how it fits the theme. Had a nice artstyle and fitting music though. Was expecting more than 1 customer at a time but never saw any change, so each level was just longer. I also don't know if their book selection is random or not.
I wonder if you do a worst job than perfect, if you get different story panels 🤔
The credits scrolling through all the panels to get to the end was a bit of a shock though. I'd have though it'd just teleport there with maybe a fade to make it less jaring, instead of a pan. It does keep with the aesthetic of the game though, so maybe that was intentional
Overall decent little game, with a lot of room for expanding on a great foundation
Very relaxed atmosphere! I lioked the transitions between the days with the story. Took some time to realize i gave the books the customers. At first I thought i was too slow, because they run away before i could press a button. All in all i had a great time playing. Thank you!
I love the simple and coherent art and the sound. Really relaxing to play. I think such a library keeper framework can involve some more mechanismd about different clients and different features of the books to make the game process not that repeated. Good job in total.
How sweet! I really like the storybook style you chose, and the scrolls between levels provided a nice transition and a reason to keep playing and root for our little heroine. It's a simple gameplay loop, but fitting with the mood you were going for, and perfect for getting into a little groove for a minute. Nice work!
This was a beautiful relaxing game, though was confused to see you were accepting ratings on Theme since (unless I missed it) there was no reference to limited space.
Comments22
I wonder if you do a worst job than perfect, if you get different story panels 🤔
The credits scrolling through all the panels to get to the end was a bit of a shock though. I'd have though it'd just teleport there with maybe a fade to make it less jaring, instead of a pan. It does keep with the aesthetic of the game though, so maybe that was intentional
Overall decent little game, with a lot of room for expanding on a great foundation
nice story and all the graphics are awesome