Feng Tetra
Where Tetris Meets Feng Shui Design! Arrange furniture with Tetris-like fun.
Controls: Move: WASD Rotate: Q/E
The following Rules helps you to understand how to get more points. The rules are simplified, but are inspired by feng shui rules.
Rule #1: Avoid Blocking Doorways.
Rule #2: Embrace Natural Light, don't block it.
Rule #3: Mind Your Personal Space, be mindful where to put things like beds or office desks to not be too much exposed.
Controls: Move: WASD Rotate: Q/E
The following Rules helps you to understand how to get more points. The rules are simplified, but are inspired by feng shui rules.
Rule #1: Avoid Blocking Doorways.
Rule #2: Embrace Natural Light, don't block it.
Rule #3: Mind Your Personal Space, be mindful where to put things like beds or office desks to not be too much exposed.



Comments17
The shadow doesn't always work, so it's hard to hit where you're aiming.
I love the idea of room-tetris, I do feel we saw theme of the jam the same way.
First of all, thank you very much for playing and taking your time to give such constructive feedback! I am going to add your games onto my list to play and give feedback.
Regarding the issues with the sometimes partially invisible furniture, I didn't find a solution in time without not having enough time to complete the game. I think it's root cause is the ortographic camera view. I played a little around with different settings, but it seems to be a more fundamental issue with the idea to use this view.
The reason for the idea to let the camera rotate, was to make the gameplay a bit more dynamic and let the player see the room from more angles in order to help decision making. I knew that the controls might get effected, too. But I didn't make it to that point of my todo list...
@inkharker yes! In the beginning, I adjusted the window size to let the player see the furniture coming from the top and on the room on the bottom. A 9:16 ratio is a good match for it which let it fit for mobile screens just fine.
The last times I did the jam, I took 1 or 2 more days to do bugfixes and polish the game a bit more. One of my take aways from your comments is, that the mechanics have potential, but the implementation need a lot more work to get the game to it's full potential - to actually make a lot of fun. Sometimes during coding this game I had some doubts, if the gamplay concept is flawed and destined to be doomed :sweat_smile:
Cheers!
风水 and placement sensibility being factored into the score is an incredibly cool mechanic.
- intersting idea and fit with the theme
What could be done better:
- the game is too fast (maybe two modes or key for speeding it up would be better)
- the moving of the room is quite annoying for me
- tutorial screen does not fit my screen and I can't exit it
But nice try for the solo artist! :thumbsup:
One time I lost the shadow of the furniture outside the room by moving it too far and with the camera perspective I had no idea how to make it back to the room.
Maybe it would control better using the mouse to point where you want to drop furniture ?
Also, I didn't get how you score! I like my rooms, but I guess I'm not following feng sui laws : D
Would be nice playing a more polished version! Well done in any case!