
The Escape
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You are in your car and stranded in the desert.
You wake up and you notice: You are in the middle of an earth quake...
*Drive as fast as you can to your Safe House* and avoid the abysses. On your way, *collect as many golden coins* to spend on later, after the earth quake.
This game is made with the Godot Engine, i am happy to play other Godot titles, just leave me a comment.
This is the first time i am using *Sprite Stacking* as a technique to *render 3D like scene with 2D Sprites*. This means there are *a lot of sprites* in the scene. Therefore, I am using textures to save the height of each ground tile or the position of each prop (e.g. the coins). In addition i split the world into chunks and do not render or load what is not on the screen. With this technique, large worlds can be rendered.
*You can change the difficulty* in the title screen, next to the Start label in the bottom right corner.
You wake up and you notice: You are in the middle of an earth quake...
*Drive as fast as you can to your Safe House* and avoid the abysses. On your way, *collect as many golden coins* to spend on later, after the earth quake.
This game is made with the Godot Engine, i am happy to play other Godot titles, just leave me a comment.
This is the first time i am using *Sprite Stacking* as a technique to *render 3D like scene with 2D Sprites*. This means there are *a lot of sprites* in the scene. Therefore, I am using textures to save the height of each ground tile or the position of each prop (e.g. the coins). In addition i split the world into chunks and do not render or load what is not on the screen. With this technique, large worlds can be rendered.
*You can change the difficulty* in the title screen, next to the Start label in the bottom right corner.