Force Field Sokoban

Overall★★★★★★★★★★3.71
Fun★★★★★★★★★★3.71
Innovation★★★★★★★★★★3.27
Theme★★★★★★★★★★4.00
Graphics★★★★★★★★★★3.23
Audio★★★★★★★★★★3.27
Humor★★★★★★★★★★2.74
Mood★★★★★★★★★★3.46
You need to make sure that the boxes are in there correct places and make sure to get to the escape ladder in time before the sanitizing force fields close in. Normally a robot does this job, but unfortunately they're all broken down at the moment. The force fields will annihilate anything organic (that's you) but will try to push you out of the way first.

It's like Sokoban but:

- Boxes fall into holes when placed properly so no longer get in the way
- There are two force fields slowly advancing!

Use arrow keys to move around and push boxes. You can also undo moves if you get stuck.

I used this game jam to try out Godot 4, partly due to the recent Unity drama. I was going to upload an HTML 5 version but unfortunately the C# version of Godot 4 doesn't support it yet, which I found out too late.
Genres: puzzle
Tools: Godot

Comments23

jellycopter
jellycopter2 Oct 2023, 19:28
Fun sokoban game! The wall timing was great and making the close call dash to the ladder was perfect. I did waste a few turns button mashing, but overall great!
RaineShadow
RaineShadow2 Oct 2023, 20:10
Super fun game. Having to factor getting to the ladder was definitely a good added challenge!
BrokenBridge3 Oct 2023, 19:06
Took me 167 turns to beat. Force fields gave it a nice feel of pressure and therefore it fits the theme. Music and visuals were ok although the song got a bit repetitive after some time. Nice little puzzle game!
Teashna3 Oct 2023, 20:26
Great game, The theme is respected in the form of the force field and it added a bit a pressure to the game. I like the puzzle's concept and the visuals of it. Great work!
247gamestudio3 Oct 2023, 21:28
Great game and puzzles, I really enjoyed the force field mechanics, really made every move count. My only suggestion would be to not count the moves where nothing happened (like trying to move into a wall made me lose one movement and I had to keep undoing). Besides that, it was really fun to play and the puzzles were really well elaborated. Good job!
henk3 Oct 2023, 21:37
I like the sound design, and the idea itself is very neat. The graphics were good, but It would have been nice to have some animation as well, even just a simple sliding movement when going around the board or when the force fields close in.
Sheepolution
Sheepolution3 Oct 2023, 23:11
Total turns: 168

That was nice! A classic sokoban with an interesting twist. I like how you used the force field in some levels. As in, you can't do it like this because later on you can't go there anymore because of the force field.

Some critique: I would have liked a button that allowed me to undo a move. It's annoying I need to use the mouse for that. And I don't think it's fair that walking in a wall counts as a move.
Martin Bousquet4 Oct 2023, 20:32
Good puzzle design! One suggestion: when you move against a wall, it should not count as a turn because you know the next thing you have to do is pressing 'undo' - btw having undo on the Z key and restart on the R would have been a plus.
Hakro
Hakro4 Oct 2023, 21:21
Looks nice and the puzzles are good !
Nice entry overall
NIrlandec4 Oct 2023, 22:59
I love the art of the game, reminds me of rim world. Cute puzzles , kinda missed turns but the game is great in general
stevenjmiller
stevenjmiller5 Oct 2023, 08:00
Cool game, I took 166 steps total. My main suggestions have already been said (invalid moves not counting towards the timer and having undo bound to a button). I liked the interpretation of the theme and the forcefields added an interesting sense of urgency, though I would've liked to see it play into the puzzles slightly more, as currently it seemed that every puzzle was solved simply by optimizing move count. Granted, I don't imagine this being particularly easy to pull off, but something like a puzzle where there are two crates near the top of the screen and both goals are in the middle could force the player into pushing both crates down before filling either goal to avoid one crate becoming inaccessible, even though it takes extra moves to do so. Tangents aside, I thought the current puzzles were very enjoyable, great entry!
snesgaard5 Oct 2023, 17:56
Like this puzzle game a lot. Appreciated the rewind feature. Took me a while to figure out that you could walk over the holes in the floor. A bit counter intuitive, but otherwise a great entry!
Endurion
Endurion5 Oct 2023, 18:27
Nice implementation of Sokoban. With the enclosing forcefields you make sure levels are not getting repetitive nor too stretched out :)
The music gets annoying fast, but OTOH you have music!
Nice job!
Germdog535 Oct 2023, 22:33
I enjoyed this. A quick fun little puzzler. The music was a bit repetitive but other than that it was quite fun.
stmate03
stmate037 Oct 2023, 09:53
the accurate recreation of my thought process: "okay sokuban, so we push boxes... I don't really get the force field part yet... Ah I see 6 moves that's the limitation... *makes 6 moves* what was that sound? ah well seems like I can keep going *makes 6 more moves* OH THE RED BARS ARE THE FORE FIELD! Clever!" Very clever implementation of a classic sokuban game!
José Bonilla
José Bonilla9 Oct 2023, 03:10
Good sokoban clone with a twist. I feel the difficulty curve could be better. R to restart would be great as well.
Plepletier
Plepletier9 Oct 2023, 03:57
Good job! The puzzle was implemented well.
Planetary
Planetary9 Oct 2023, 18:18
Great puzzles! Good job!
Dan Str17 Oct 2023, 20:06
the game is very interesting, I liked it, the idea is good, continue at the same pace and you will become more professional

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