
Infinitum Labyrinth - Space Un-LIMITed
This game is from ldjam.com, which is currently unavailable.
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>>>>>>>>>>>>>>>>> HOW TO PLAY <<<<<<<<<<<<<<<<<<<<
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>>>>>>>>>>>>>>>> PLAY ONLINE HERE <<<<<<<<<<<<<<<<
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>>>>>>>>>>>>>>>> ALL LEVELS GUIDE / when get stuck
#)
Genre: *Absurd Dungeon Crawler ala Puzzle Adventure Explorer (with some narrative)*
*Influenced by Rusty Lake series... but not exactly*---
> The (evil) Rubber Duck (or sth) has turned you into a green DOUGHNUT and entrapped you into an enchanted infinite maze! Every time you go deeper... new dimensions are created, getting you deeper and deeper...
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> Creepy (AND awkward) foes lurk around!
IMPORTANT: *If the game is too fast/hectic for you and you just want to explore the maze slowly and not get frustrated, there is a CALM mode checkbox before you beging The Game)*
Can you find the ESCAPE?!?!?!
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Controls
- WASD or Arrows to move
- [SPACE] or [E] for action - enter portals and repel enemies 1-cell close
Things that may not be obvious:
>>>>> HIT (SHOCKWAVE) NEARBY ENEMIES BY PRESSING SPACEBAR or E <<<<<
>>>>> ENEMIES TOUCHING YOU NOT ONLY SEND YOU FLYING BUT ALSO STEAL A FEW OF YOUR WATERMELON PIECES <<<<<
>>>>> YOU NEED A TOTAL OF +10 FRUIT PIECES WITH EACH LAMP 💡 HINT YOU USE (you have to click the button at the top middle) <<<<<
Features
- 5 custom-made levels (in game mode) - try *NOT* get lost into the infinity number of dimensions but follow the signs : } - find the final EXIT- control the limited-ness of the maze - from super tiny (6x6) to SUPER LARGE (35x35) for the game mode; from *3x3* for Free Roam!
- eat watermelon to get 💡HINTS.. to use them if you get stuck into the infinity loop...
- repell the foes by creating a shockwave via the action button
- read signpost, clues in the maze... to find the right way towards the next level!
- Free Roam mode - tinker with the maze and even share it as a URL to your buddies, example: Suuuper Tiny Maze (shared)
Full source code available
More Screenshots / Click
Level guide / when get stuck
Fun Facts / Notes
- pure HTML5 game - not even a Canvas element but CSS3, HTML and JavaScript!
- enjoy the cocky and humorous Evil Rubber Duck's messages...
- this games tests obs-disp - a tool for evented, highly decoupled and rapid JS/TS dev
- a rather successful test
- NO raster images - all is either SVGs or Emojis - you can zoom in/out indefinitely and NOT lose any picture quality
- the 2 tunes were created in MINUTES
- stitching it all together, cleaning all bugs (and replaying) took a HUGE amount of effort!
- had to add a FAT button to make sure that the game is NOT slow due to CSS `filter`s on many maze cells... - please use this button if performance issues
I hope you enjoy the game!
A lot of nerves and Love were poured onto it!!!
Last Dev Post
A challenge to other DEVs/enthusiasts
I urge anyone who's itchy to try to MOD the game : ))) via forking the repo and deploying it. Not required but JS/TS developers could have some fun.