
invenStory
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Manage your items in a space limited inventory in this auto-running roguelike.
What ojects will you keep, what weapons will you assemble, and what stuffs will you trade??
But more importantly, how many monsters will you defeat in your Quest?
Controls:
+ Left Mousse Button = Drag and Drop .+ Right Mouse Button = Rotate Object.
Made by roroto sic
#### For Ludum Dare 54 (oct 2023)+ Code made with Godot 3.52
+ Art made with Pixelorama 11.1
+ Music made with Beepbox.co/ SFX made with jsxfr
Post Jam Update :
- Itchio page is now public (no more password).- Overall balancing ( statistics of items, monsters, hero...).
- Object now dont stack on each other (most of the time, still some bugs).
- Change PV to HP.
- Reload button after death
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Comments13

Chaineddreamer4 Oct 2023, 15:31
Great job. awesome idea for a game. but it needs some more features to be complete. The game didn't load after I died. Also there was no explanation about how the game works.
knexator9 Oct 2023, 15:36
I didn´t realize that the 1x1 tiles could be combined into bigger items on my first playthrough

Martin1839 Oct 2023, 19:26
A bit tricky to understand, but cool concept!

Tetracold19 Oct 2023, 13:09
I think this has potential if it would be more polished.
Rn placing items in the inventory is pretty glitchy. When you place an item in the inventory off center it either slides out the inventory to the left and falls or it doesn't place itself in the slot at all. When trying to swap items it sometimes overlaps them or throws one for the items out the inventory. Overlapping in general just kinda occurs at random.
I have also had a hard time trying to pay for shops, items don't stay in the slots most of the time and sometimes it does not give me the item even if I gave the correct amount. I think the shop would also be better if it wasn't time limited or at the very least allow you to stay for longer.
It would also be quite helpful if each item had a description, maybe by hovering with the mouse on them. it's quite hard to understand what each can do. I saw some increase stats, but others I had no idea what they would be useful for.
The visuals are minimalistic but good, the music is also pretty nice
There's a pretty cool idea here but it needs more polish, still nice job tho!
Rn placing items in the inventory is pretty glitchy. When you place an item in the inventory off center it either slides out the inventory to the left and falls or it doesn't place itself in the slot at all. When trying to swap items it sometimes overlaps them or throws one for the items out the inventory. Overlapping in general just kinda occurs at random.
I have also had a hard time trying to pay for shops, items don't stay in the slots most of the time and sometimes it does not give me the item even if I gave the correct amount. I think the shop would also be better if it wasn't time limited or at the very least allow you to stay for longer.
It would also be quite helpful if each item had a description, maybe by hovering with the mouse on them. it's quite hard to understand what each can do. I saw some increase stats, but others I had no idea what they would be useful for.
The visuals are minimalistic but good, the music is also pretty nice
There's a pretty cool idea here but it needs more polish, still nice job tho!

Shaggy19 Oct 2023, 14:12
Hard to understand the mechanics but great game nonetheless!
Sal.Zhang19 Oct 2023, 14:30
I think the start screen is interesting, but I still don't know how to play it correctly, I love the idea.

Sozey19 Oct 2023, 14:51
This is a super cool concept, really original! I love the lofi graphics, and the management aspect to keep our hero alive and his inventory clean at the same time! As others have said, the execution could be a bit more polished, but that's a great job for three days of work!

NonDev19 Oct 2023, 14:56
Took a second to understand what's going on but after that it was pretty understandable what was expected for things like the shop. Meshes with the theme that your little guy is just going to wander on forward and it's up to you to try and arrange things in the inventory as he goes. Neat idea!
X3R019 Oct 2023, 15:50
A very unusual interpretation of the theme. Well done.
Steve741119 Oct 2023, 16:52
I really like the idea. It was pretty difficult to figure out how to play. I gather that you can combine things in your inventory, but I never quite got the luck to assembly anything. Many of the drops didn't look like much of anything to me, so I assume they're not useful and should be left behind. Overall, a great little game.

SparklingSushi19 Oct 2023, 21:02
Cool idea, congratz of finishing the project!

LDJam user 26606122 Oct 2023, 15:31
Hello there, these are notes I took while playing.
- Cool but at the beginning not very clear
- Thankfully automated
- Would love please please description. There sprites are not very comprehensible.
- A shame so buggy. Too many times the items where sliding, or overlapping.
- Cool but at the beginning not very clear
- Thankfully automated
- Would love please please description. There sprites are not very comprehensible.
- A shame so buggy. Too many times the items where sliding, or overlapping.



The idea of the inventory space and moving items is very cool, but it seems like items can stack on top of each other, also was interested by the fact that I could rotate items, not sure why I can do that though. I love the black and white pixel art! Overall great job!