Limi### Space (2 players)
https://verttixpertti.itch.io/limispace
GO DEEPER
Limi### Space is a surrealistic co-op horror adventure
Controls:
P1 WASD, Space
P2 Arrows, Enter
Coding: Vertti
Music and audio: Julle
Story and visuals: Vertti and Julle
Cameo appearance: Mansku
GO DEEPER
Limi### Space is a surrealistic co-op horror adventure
Controls:
P1 WASD, Space
P2 Arrows, Enter
Coding: Vertti
Music and audio: Julle
Story and visuals: Vertti and Julle
Cameo appearance: Mansku



Comments46
A nice mechanic and kept me playing to the end. Would have liked more puzzle levels but that's me. Nice work guys!
* It's a nice surprise that different things seem to happen on different playthroughs (or at least there's different scenes). I have no idea if whatever I am doing is actually affecting the outcome - so far I have gotten the same ending...however perhaps that's part of the mystery :sweat_smile:
* Sound design. Minimalist but I found it pretty distinctive and works well.
Cons:
* This made me visit Itäkeskus without my consent
I only played solo, which probably took away some of the tension, and everything was super cryptic, but I still liked the vibes
I think I got one audio bug, where I had a looping scratching sfx after the first jumpscare that almost became a song with how fast it was, which destroyed any tension that might've existed, but I think this game works way better as a really amazing thing to look at and take in anyways
btw me and my LD partner were actually stressed because it felt like something was chasing us.
The art-style is really unique - gives it a good feel. I wish there was a bit more movement/horror going on.
(I think I ran into a bug in the 'green pathway' - where it just hang with full 'complete' button.)
Is this the end after the code, outside ? I confirm the button "deeper" and nothing happens. I want answers now ahah XD
good game !
As far as the other categories, it was quite a funny game, I'd say. Anything that looks like a deep fried slideshow on purpose is rather funny lol. Art, is technically bad, though it's bad on purpose, which makes it good in reality, because it build that humorous tone.
Anyway, nice work on this game and good luck in ratings!
i actually thought the compression artifact aesthetic was really cool and unique and helped towards getting that uncanny vibe from the environment
at first i also thought that it was gonna be like those big two player arcade games where enemies come at the screen and both players have to point and shoot
raw-thrills-jurassic-park-cabinet.jpg
as for the gameplay i think it could definitely be improved to make it more engaging, especially after the novelty of looking for shapes with numbers for the first time wears off!