Limi

Overall★★★★★★★★★★3.78
Fun★★★★★★★★★★3.44
Innovation★★★★★★★★★★3.15
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★4.07
Audio★★★★★★★★★★4.18
Mood★★★★★★★★★★4.37
You can't see it...
You can't hide from it...
You can only try to run from it...

Limi is a psychological horror game where you run through corridors to escape with your life.
Will you be able to send a distress signal in time to save yourself?

Comments61

YuRenHuo21 Apr 2026, 07:13
我去,这个恐怖的氛围感好强,这配乐和画面,大白天的玩都感觉心里发毛
LDJam user 297990
LDJam user 29799021 Apr 2026, 09:20
The suspense! Incredible how much the game had me on the edge of the chair!
Grimslinger21 Apr 2026, 09:28
Enjoyed this! I like the rythym you established where your searching for what to click on, then the hallway run, elevator, all that then increasing the pace. Good stuff!
radiorat
radiorat21 Apr 2026, 10:05
Loved the mechanics and the audio! Cool concept!
Vadoha521 Apr 2026, 12:57
The tension! I really like how much this game kept me on my toes!
Annie Owl
Annie Owl21 Apr 2026, 14:14
Woah! What a great atmosphere you've got there! The running sequence is so tense, I felt like I was running from that facility myself :sweat_smile:

Amazing work on all the aspects. The audio is slick, the music sequence while running is tense and all the visuals are dark and grimy, making it a perfect creepy game.
woona21 Apr 2026, 16:03
Great job with visuals and audio! The game feels very spooky! There is enough variety in terms of challenges even though all of them are just clicking around.

Personally, I would prefer if there were some calm moments and not just constant rush, but constant rush is okay for a short game, too.
VerttiXPertti
VerttiXPerttiauthor21 Apr 2026, 16:07
@woona fair. The elevator was meant to provide that little bit of calmness, but maybe it wasn't enough. The game is supposed to be stressful though so I guess it succeeded.
Fadex
Fadex21 Apr 2026, 17:21
Woow very intense. The sound is amazing. Reminded me of oldschool horrors like penumbra. really coool
VerttiXPertti
VerttiXPerttiauthor21 Apr 2026, 17:39
@fadex Thanks. I've never seen that game before but looks cool
celiolymph21 Apr 2026, 18:21
Oh my god! As someone who absolutely loves horror games, I really love this sound design—such a great game!
kkritselis
kkritselis21 Apr 2026, 21:09
I gave you a good review, but I didn't like it. Scary things scare me.
Xiao Duye
Xiao Duye22 Apr 2026, 01:07
Nice job! I love the horror game atmosphere!
TheoConfidor
TheoConfidor22 Apr 2026, 09:07
Nice atmosphere and soundscape! The running section was my favorite with the rhythmic approach and visual cues
Ekopeko22 Apr 2026, 09:12
Loved everything about this game except the ending, which was a bit underwhelming
VerttiXPertti
VerttiXPerttiauthor22 Apr 2026, 09:17
@ekopeko completely fair. I always run out of time to make a proper ending and beginning in game jams.
SU YUHANG22 Apr 2026, 13:37
The game has a great atmosphere, and the visuals are really cool.
denikk22 Apr 2026, 13:47
It was definitely a psychological horror game. I was very stressed and excited at the same time. I like the style and design of the game. Art is very fitting and nice looking for this genre. I didn't catch the theme, but I had fun playing your game! Well done!
VerttiXPertti
VerttiXPerttiauthor22 Apr 2026, 14:24
@denikk the theme isn't very prevalent but it's more to do with the story and the ending. You're trying to send a signal for help
BjoernM22 Apr 2026, 15:28
So Loud xD, I got stuck a couple of times. Otherwise definitly cool Idea
Bambutcher22 Apr 2026, 15:30
Tu-tu tu-tu tu-tu... That beat while I was running away was fire! :D
The visuals were also a nice treat!)
FireFish
FireFish22 Apr 2026, 19:14
镜头的摇晃感做的好妙,氛围感很强。我很少玩恐怖游戏,但在玩这款游戏时我能感觉到自己的心脏砰砰直跳,另外我非常喜欢你的音乐,剧烈的鼓点极好的衬托了紧张的气氛。我会认为一整个游戏都是个如何塑造恐怖氛围的好点子。做得好!尤其是作为compo作品,你很了不起!
The camera shake effect is brilliantly done, and it's incredibly atmospheric. I rarely play horror games, but I could actually feel my heart pounding while playing this one! Also, I absolutely love your music—the intense drum beats perfectly enhance the tense atmosphere. I feel like the entire game is just a brilliant concept on how to build up horror vibes. Great job!Pulling off something this incredible for a Compo entry is a massive achievement—huge respect to you!!
ennukas22 Apr 2026, 19:24
Wow this game was so smooth and well executed! Also loved that it was first person view, really added to the suspense. Maybe would have liked a bit more of a dramatic ending but considering how little time was to use you did amazing:D
VerttiXPertti
VerttiXPerttiauthor22 Apr 2026, 19:34
@firefish Thanks you :) Wasn't a compo entry though, my friend made all the music and sounds.
@ennukas Thanks. For the ending we didn't have much time left so it is what it is.
JerryWest23 Apr 2026, 09:16
The excellent suspenseful atmosphere. I never expected to be able to play such a beautifully crafted horror game in a game jam.
Sh0ck3r23 Apr 2026, 11:44
Very cool work with visuals, music, sounds and atmosphere. The gameplay is quite simple and monotonous, but the sound design and atmosphere keep you in suspense, so you don't even pay attention to the disadvantages of the game. Great job, though I didn't quite understand the connection with theme
LDJam user 424632
LDJam user 42463223 Apr 2026, 11:50
I really liked the one-button control. On one hand, it makes the game easier to play, but at the same time it creates this unsettling feeling of helplessness in the face of something terrifying.

It gave me goosebumps, I love it!
HelenaJaine23 Apr 2026, 11:55
This is amazing! The game keeps you in psychological suspense. The room-to-room movement is implemented really well! At one point I genuinely felt scared and uneasy. I think that’s awesome you have to be really talented to come up with something that affects people like that. Great work overall! The graphics are perfect for a horror vibe, the sound is spot on, and the running animation in the corridor is excellent!
VerttiXPertti
VerttiXPerttiauthor23 Apr 2026, 12:02
@catanus Thank you! At one point the corridor running worked by spamming spacebar, but then I realized that it would be better if the whole game could work with just the mouse.

@helenajaine Aww thanks for the kinds words. I'm glad the game succeeds in scaring players mwahaha
Kureca23 Apr 2026, 14:48
didnt understand the idea at first but couldnt stop after
Purrseus
Purrseus23 Apr 2026, 15:48
Suuuuper dense, oppressive atmosphere, I'm impressed you managed to do that with such a limited perspective!
The audio work is amazing!
NikiProT
NikiProT23 Apr 2026, 17:25
i love it you build a great atmosphere while being so limited
CptNero23 Apr 2026, 17:40
You made me feel very uncomfortable so great job!
LDJam user 427605
LDJam user 42760524 Apr 2026, 02:47
A very scary game. The sound, the lighting, the visuals—everything creates a creepy atmosphere.
It's really well done; I was amazed by the quality of the project.
At first, I was calm and just looking for the levers. But then, after the first elevator, I started panicking and pressing every lever I could find, and I couldn't even think about exploring the area anymore. Hahahaha.
By the way, in my opinion, the levers are too short; they look more like buttons.

Amazing quality of the project, thank you for your work!
VerttiXPertti
VerttiXPerttiauthor24 Apr 2026, 06:46
@yarcha Thanks for the thorough description. It's interesting to hear how the playthrough went. I hadn't thought about the levers being too short but now that you mention it I see what you mean.
VerttiXPertti
VerttiXPerttiauthor24 Apr 2026, 08:00
@yarcha the traps are randomized but I didn't have time to make too many rooms. Mobile runner is a funny idea haha. Haven't ever seen a horror infinite runner game before.
Huha24 Apr 2026, 17:48
the mood is PERFECTLY conveyed, the graphics and musical accompaniment are very well chosen, but the theme, as I understand it, is not related to the gameplay, only to the plot at the end, in any case, the game is definitely good and very unusual
Igor Korobeinikov
Igor Korobeinikov24 Apr 2026, 18:53
Interesting project
Really tense and very well made!
IRKAR26 Apr 2026, 11:41
Wow I really like this style and sound I like it, but it’s a bit scary
VenomousMouse26 Apr 2026, 11:45
I like the idea and overall execution. Nice mood.
LoHii27 Apr 2026, 14:47
Damn, a nailbiter. The differing interactions with a timer was a great twist. The visuals and audio set the mood perfectly. Kudos, not much to add.
Scottyartt29 Apr 2026, 14:00
Wow, this is impressive! Mood is great
JuanRod707
JuanRod70729 Apr 2026, 15:12
Amazing execution and work with atmosphere! very nerve-racking in the good way
Wallted
Wallted29 Apr 2026, 19:29
Nice, very viby-looking horror, with fitting setting. And intense, I was spamming the mouse even I was actually safe, lets say that mouseclick were synced to my heartbeats :D It was cool to play this :)
LDJam user 42432630 Apr 2026, 08:41
An amazing atmosphere, supported by the sound and visuals!
I’m not entirely sure how, but I eventually reached the room with the screens. Before that, I kept replaying the same section several times without clearly understanding what I was doing wrong or whether the loop was intentional.
VerttiXPertti
VerttiXPerttiauthor1 May 2026, 15:37
@pipetto Thanks for the compliments and staying resilient! The game doesn't really loop, it just has same types of rooms repeating a few times. The elevator separates the 2 floors. I think downstairs has like 5 rooms and upstairs maybe 10. Something like that.
Crystik2 May 2026, 13:38
I had no idea what to expect going into it, but I think you deserve special praise for making the game objectives somewhat intuitive without any text on the screen. I got a little confused at the loop (I didnt know if I had done something right or not), but after a couple goes I got through it. Sound was good, definitely built enough tension, and the visuals complimented it perfectly.
VerttiXPertti
VerttiXPerttiauthor2 May 2026, 18:25
@crystik Thanks so much! I tried to make the "puzzles" easy enough so people wouldn't get stuck that much.
AO-857 May 2026, 03:18
Nice atmosphere and soundscape! The running section was my favorite with the rhythmic approach and visual cues

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