
Limited Larry and the Lost Intern
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
The year is 2033. After multiple reforms and a pair of civil wars, the legal retirement age is now 95. The peaceful citizens of Neo Tourcoing are finally enjoying some peace after years of privation and suffering. The city is slowly getting rebuilt, and it seems like the good times might just be back.
However, not all is well: Pascal Pala, a very promising intern serving as a canine stylist at the Jazzy Jaws Grooming Salon has vanished without leaving a trace. Limited Larry, an 87 years old Alzheimer ridden police inspector is sent to investigate. Help Larry manage his very limited memory to solve this case. What matters more? A potential hint or the names of your grandchildren? Your call!
We produced all the assets and wrote the story and dialogues with our pudgy little fingers. :heart:
This project uses the interactive story backend Dialogic by Emilio Coppola.
~~NB: the game is *extremely buggy* at the moment. We are striving to release a stable version soon. The fixed version will be stamped "postjam".~~
The game is now stable (but may contain minor bugs)
NB2: all graphic assets were produced using stable diffusion. Having spent a considerable amount of time oritenting the generation and then retouching the rendering, we entered the Graphics category.
Here is the solution to get all different endings:
1. Move to *lobby*
2. Talk about id to receptionist
3. Learn intern and talk about it
4. Learn affair
1. Move to *lobby*
2. Talk about id to receptionist
3. Learn intern
4. Move to *grooming room*
5. Talk to the customer and learn stress
6. Talk about stress to customer
7. Learn bite to death
1. Move to *president's office*
2. Talk to president and learn night
3. Move to *grooming room*
4. Talk about night to groomer and learn kennel
5. Move to *lobby*
6. Talk about kennel to receptionist
7. Learn dispute
1. Move to *lobby*
2. Talk to receptionist and learn knitting
3. Talk about knitting to receptionist and learn hair
4. Move to *grooming room*
5. Talk about hair to customer
6. Learn hair traffic
1. Follow Hair traffic suspicion section
2. Move to *president's office*
3. Talk to the president and learn about night
4. Talk about night to the president and spend the night
5. Move to *grooming room*
6. Talk about hair traffic to the groomer
7. Learn scared off
1. Move to *president's office*
2. Talk to the president and learn about night
3. Talk about night to the president and spend the night
4. Forget ID
5. Move to *lobby*
6. Move to *kennel*
7. Move to *meatshop*
7. Forget Phone number
8. Move to *meatshop*
However, not all is well: Pascal Pala, a very promising intern serving as a canine stylist at the Jazzy Jaws Grooming Salon has vanished without leaving a trace. Limited Larry, an 87 years old Alzheimer ridden police inspector is sent to investigate. Help Larry manage his very limited memory to solve this case. What matters more? A potential hint or the names of your grandchildren? Your call!
We produced all the assets and wrote the story and dialogues with our pudgy little fingers. :heart:
This project uses the interactive story backend Dialogic by Emilio Coppola.
~~NB: the game is *extremely buggy* at the moment. We are striving to release a stable version soon. The fixed version will be stamped "postjam".~~
The game is now stable (but may contain minor bugs)
NB2: all graphic assets were produced using stable diffusion. Having spent a considerable amount of time oritenting the generation and then retouching the rendering, we entered the Graphics category.
Walkthrough
Here is the solution to get all different endings:
Blame the president
1. Move to *lobby*
2. Talk about id to receptionist
3. Learn intern and talk about it
4. Learn affair
Blame Princesse
1. Move to *lobby*
2. Talk about id to receptionist
3. Learn intern
4. Move to *grooming room*
5. Talk to the customer and learn stress
6. Talk about stress to customer
7. Learn bite to death
Blame the janitor
1. Move to *president's office*
2. Talk to president and learn night
3. Move to *grooming room*
4. Talk about night to groomer and learn kennel
5. Move to *lobby*
6. Talk about kennel to receptionist
7. Learn dispute
Hair traffic suspicion
1. Move to *lobby*
2. Talk to receptionist and learn knitting
3. Talk about knitting to receptionist and learn hair
4. Move to *grooming room*
5. Talk about hair to customer
6. Learn hair traffic
Hair traffic + scared off
1. Follow Hair traffic suspicion section
2. Move to *president's office*
3. Talk to the president and learn about night
4. Talk about night to the president and spend the night
5. Move to *grooming room*
6. Talk about hair traffic to the groomer
7. Learn scared off
Setup for Best and Worst endings
1. Move to *president's office*
2. Talk to the president and learn about night
3. Talk about night to the president and spend the night
4. Forget ID
5. Move to *lobby*
6. Move to *kennel*
Best ending - Meat traffic
7. Move to *meatshop*
Worst ending - Corned beef
7. Forget Phone number
8. Move to *meatshop*