I like the clean aesthetic, the models look nice and the circle targets are easy to recognize. It wasn't always obvious how to cancel an action, but it didn't take long to figure out. The pacing was good as I was about to give up when I made a breakthrough in the puzzle. Nicely done :smile_cat:
I like the idea; sort of a more diegetic take on Towers of Hanoi?
It might have been nice if the "currently selected object" (and how you would be moving it) was a little more clearly highlighted, but that only confused me briefly at the start and wasn't a big issue for most of it. The use of spot colour to make things stand out was very nice, but it felt a little thin/underused; maybe if the selected items changed colour themselves, rather than just the selection UI?
Overall, a solidly put together little game; I enjoyed it!
I really liked the game, a really fun take on the theme! The furniture and appliances look really clean, too. In the beginning, I was a little confused as to what to do, but after a moment of playing around, I got it. It would have helped if the UI made the mechanics a bit clearer, though. As for the sound design, a simple background track would have improved the atmosphere a lot, I think. But all in all, really, good job!
Mightve been a me problem but i could not figure out how to move the "too hot to handle"- iron. But overall nice graphics, very clean and easy to understand. sfx right at the start was a bit too loud and felt uncomfortable for my liking, but i appreciate that theres any sound at all!
I have enjoyed the experience! I feel like this could be a good proof of concept! Good job on making everything yourself! I actually like the clay look even though you were probably just running low on time to add the colors :)
This does indeed remind me of the old Flash classics, so you nailed that. Takes a little bit of fiddling to figure out what needs to go where in order to do what, but it's not overly frustrating and I managed to complete it without too much bother. Nice job!
This game surprised me, I really liked it. I had difficulty, I'm not good with puzzles, but I managed to solve it after some effort. This was a beautiful entry, it deserved more attention. You could have made a cover photo a little more elaborate, worked on the game page better, this game would have easily stood out because it is so good. Maybe a little background music, but I imagine there wasn't time. I liked very much.
Great aesthetic. A bit of music would have been nice, as would a longer puzzle, but I totally get that you can only make so much in a limited time. good job!
Nice little game! For me it was mostly trial and error clicking around, and thus I didn't feel much accomplishment when I finished. But it was still nice to finish it!
I especially liked the graphics. As others have said, the clear aesthetics worked nicely, and I think a really colorful palette would have made it really restless and harder to see the objects etc. So a good choice with the style!
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It might have been nice if the "currently selected object" (and how you would be moving it) was a little more clearly highlighted, but that only confused me briefly at the start and wasn't a big issue for most of it. The use of spot colour to make things stand out was very nice, but it felt a little thin/underused; maybe if the selected items changed colour themselves, rather than just the selection UI?
Overall, a solidly put together little game; I enjoyed it!
But all in all, really, good job!
Very explorative game play with neat little twists for some of the orders of operations one has to do!
I like the modern take on the Towers of Hanoi puzzle, and it fits the theme very well!
Well done! :clap:
I especially liked the graphics. As others have said, the clear aesthetics worked nicely, and I think a really colorful palette would have made it really restless and harder to see the objects etc. So a good choice with the style!
The day is saved.