Mound of Flesh
Play our game on Itch! https://cosmicfrog.itch.io/mound-of-flesh
You are a lost and forsaken soul; you must strive to survive among the other damned denizens of the Flesh Pit. Using accursed piles of gore and viscera you can try to build some semblance of a defence; but try not to get trapped in the rapidly growing maze of flesh.
A top-down shooter in which defeated enemies drop movable obstacles that can both help and hinder your survival.
The theme of Ludum Dare 54 is Limited Space, which we used as a spring-board for making a survival-horror inspired experience where your successes and failures are closely entwined in an increasingly claustrophobic environment.
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Full Credits:
Programming, Sound & Design - John
Programming & Design - Reggie/Ewan
Art, UI, Code & Design ------- Dan
UI, Music --------------------- Em
```
You are a lost and forsaken soul; you must strive to survive among the other damned denizens of the Flesh Pit. Using accursed piles of gore and viscera you can try to build some semblance of a defence; but try not to get trapped in the rapidly growing maze of flesh.
A top-down shooter in which defeated enemies drop movable obstacles that can both help and hinder your survival.
The theme of Ludum Dare 54 is Limited Space, which we used as a spring-board for making a survival-horror inspired experience where your successes and failures are closely entwined in an increasingly claustrophobic environment.
```
Full Credits:
Programming, Sound & Design - John
Programming & Design - Reggie/Ewan
Art, UI, Code & Design ------- Dan
UI, Music --------------------- Em
```
Genres: shooter



Comments22
Thanks everyone for playing and I'm glad you enjoyed it! Sounds like, as per usual, some of you are already better than I am at our own game.
@adam-gallina Yes I agree and I think I'll remember that for the next jam. Making sure the players have all the information they need should have been a higher priority I think. We don't want the player to feel like their loss was because of unfair game mechanics.
@steampowered85 This is a good point. We were trying to find a way to add a vision cone to the player but we couldn't solve it in time for the cut-off. But like you said, just making the torch into a cone in front of the player would have been a good compromise I think.
Thanks again everyone!