Wow, that's actually kinda complex and interesting. Graphics are simplistic but they do the job and I haven't met a single bug or problem. Really nice!
I like the concept but it just feels super slow and I don't feel like there's ever any point going far from the ship as it will just take you ages to get back. Nevertheless I beat the game and I think it's a really cool take on the theme. I'm not sure if it was just the web build but the game also felt super stuttery any time I moved.
I really like the mini map and the art style of this! First I kept moving all my loot to the hub, but then I realized that I kept losing my progress, since the progress bars seem to reset everytime I revisited the hub. I think the game would improve a lot if you save that progress, especially pacing-wise, as the player would have a choice to load their loot into the hub in small chunks instead of doing it all at once, which can feel a bit tedious.
Simplistic, but got me until I won. After some minutes of doing no sense things, I understand what I have to do. Graphics are simple (and I generally like it) + the audio system sets the vibe. Just a little observation: the final level has a lot of objects and cause some lag, maybe load them only when they are visible? But overall, nice minigame!
I rly liked the game, the graphics and audio creates a strong unity for a sci-fi vibe. I would recommend adding more audio for small details tho (for example for clicking on the red button or getting an asteroid in the hub, etc.). But great job overall!
Addicting. Love the music. Gameplay was fire. 10/10. Would play again. Also I clipped out outside the ship while loading my upgrades and couldn't get in again. Much sadness. Great game!
Thank you for everyone who has played! We were concerned that maybe the game wasn't intuitive enough so it's making me happy to see some of you have completed it.
Really interesting having to organize everything in your ship! Very fun take on the theme. I do think having smaller example for first level and smaller requirement for the first upgrade would do a lot for explaining the mechanics to new players. Very chill music, I dug it!
I like the concept of the game, its promising. I have some feedback and questions though:
- At first I was not aware that pieces left in the hub would get destroyed after leaving, despite the text spelling it out very clearly. What happened? I collected primarily red pieces, and in the hub I went to the red chamber. However, I only saw the text talking about the key. When I went back to the green part, the text would disappear. Thus I saw the other text after 3 rounds of collecting asteroid ^^" - I looove the music! I wear headphones and the stereo is mesmerizing to me - The white astroids are very heavy to haul around, somehow I thought I could collect those too 😅 - I like the puzzle element of it, collecting pieces and putting them like tetroids in the ship felt nice. I did find a piece that was too big for the front door, but I could just leave it stuck and it would count as being in the green part 😁
I did not finish the game though, I went too far in the randomly generated level and could not go back in time. After that I did not feel the urge to restart. I think the game felt a liiiitle bit too tedious to do it all over again. I have no idea how to fix that. Maybe some extra 'juice' would help to let the player feel excited. Like particle effects and a special sound when the pieces are brought back or something
Comments21
I had a lot of fun.
Congratulations!
Well done
- At first I was not aware that pieces left in the hub would get destroyed after leaving, despite the text spelling it out very clearly. What happened? I collected primarily red pieces, and in the hub I went to the red chamber. However, I only saw the text talking about the key. When I went back to the green part, the text would disappear. Thus I saw the other text after 3 rounds of collecting asteroid ^^"
- I looove the music! I wear headphones and the stereo is mesmerizing to me
- The white astroids are very heavy to haul around, somehow I thought I could collect those too 😅
- I like the puzzle element of it, collecting pieces and putting them like tetroids in the ship felt nice. I did find a piece that was too big for the front door, but I could just leave it stuck and it would count as being in the green part 😁
I did not finish the game though, I went too far in the randomly generated level and could not go back in time. After that I did not feel the urge to restart. I think the game felt a liiiitle bit too tedious to do it all over again. I have no idea how to fix that. Maybe some extra 'juice' would help to let the player feel excited. Like particle effects and a special sound when the pieces are brought back or something