Deep beneath wizard’s house lives a mouse. Or at least she lived there before wizard decided to test some new spell. Now waters are rising and mousey has to go up as fast as she can while dodging all what is left of wizard’s house
Objective : climb as high as you can while avoiding getting blocked by falling objects!
Controls:
A/D/Arrows -Move left/right
A/D/Arrows while near the wall - Slide down the wall
Space - Jump
Space while in air - Double jump
Space while on wall - Wall jump
X - Turn falling object which is closest to the ground
I really like the concept and the visuals look great, but it can be really hard to stay on top of things due to how random the objects falling are. If there was an indicator of where the next object might be falling or a way to control where to drop it, it would be even better! Also a hitbox of some sort so the player knows when an object will squish them. Cool entry!
I have to agree with @cat-lab, It is really difficult to predict where a possible way is to get up. By the time the object is visible, it's too late...
Love the art! I found the walljump kind of inconsistent until I realized you can't jump consecutively on the same wall. I managed to get up one screen, but I can't seem to escape the boots...
Idea is very interesting, art is really good. The difficulty curve is high and it's a bit unclear exactly what the objective is. The character controller is definitely very robust and there's a ton of potential!
The game has some potential. The character movement was really interesting, the art pretty cool and the idea original. The only problem I had with it was that since the camera doesn't go up as the player gets higher,till he arrives to the top got to, the player has no visibility of what's coming at him and what pieces to turn, which creates a bit of frustration after a few tries where you get stuck or crushed. But aside from the the game is really sweet ! Gg !
Like the graphics, the screen only moving up when you hit the top seems strange to me. I want to be able to see what's coming down and not die by random when something happens to spawn on top of me right as I'm about to transition the screen. Also only being able to wall jump once kinda sucks.
Comments17
The only problem I had with it was that since the camera doesn't go up as the player gets higher,till he arrives to the top got to, the player has no visibility of what's coming at him and what pieces to turn, which creates a bit of frustration after a few tries where you get stuck or crushed.
But aside from the the game is really sweet ! Gg !
It's a little frustrating when you hit a thing you can't see before the screentransition. :(
Nice concept idea!
Nice work overall!