I have never, ever looked at the address bar of a browser and thought that could be a videogame level. So smart, well done!
As for the experience, most of the time it was, as mao said, surprisingly smooth, but every once in a while it would hitch for seemingly no reason. That meant completing the spike jumps was more difficult than intended I think.
5/5 for innovation! I would like to see this expanded with more crazy browser elements.
You weren't lying, this sure was somewhere in between 1 and 2D! A really really creative interpretation of the theme, and a fun game to boot! I had an occasional issue with dashing to the left in the air? But it seemed to be ok if I wasn't holding the left button while dashing and just held the jump key. A minor issue, but definitely inconvenient on some of the trickier jumps. But overall, shockingly smooth, especially for the style of doing it. As someone who used Construct in the past, I'm fascinated to know how you made this work, especially with testing since you normally just get the localhost:5000 link! Again, a really great job and one of the coolest concepts I've ever seen in a jam game. You should be super happy with yourself.
This is a really impressive and unique concept! I'm surprised how smooth the animations are despite being made up of one line of text :) I agree with npckc, this is definitely the coolest interpretation I've seen so far!
This is an amazing concept! It absolutely fits the theme and is an amazing way to stand out. You mentioned 1D vs 2D but have you considered 1.5D? Also, it's funny since I guess my game is technically 4D and my favorite so far (yours) is 1D. Regardless, I am seriously impressed with the game. Nice work!
The HD surround audio and RTX visuals were on point! Honestly this is my favorite game so far this jam. Was nearly laughing out loud the whole time. I love games that experiment with unconventional mediums.
Playing it on Firefox (on Windows) has ~5 second pauses a few times a minute, so I switched to Edge which ran fine. Probably something wrong with how Firefox updates the address bar.
Never played a game in the address bar, well done! This is probably the most original interpretation of the theme. Jumping over the obstacles sometimes felt pretty tight, but dashing made it easier! And now I gotta clean my browsing history, I felt brave and didn't use incognito. :)
Love the concept! Like @sudocoffee above I also experienced the ~5 sec pauses where the address bar graphics didn't update (but the game logic still ran) on firefox, but I persevered and made it to the end.
Simply fantastic. I really enjoyed the writing and gameplay even when it froze at times. When you mentioned the new mechanic I was like "You bastard... Thank you.". Thank you for sharing!
The moment the narrator hints that your character couldn't fit on the screen and you notice the game is actually in the URL bar was actually a bit magical. Subverting expectations in the best way possible.
Writing was top notch. Sometimes I felt like he was reading my mind!
Super clever and interesting concept presented perfectly!
Fun concept. I was using firefox and sadly the address bar would occassionally lag and not update. I could still move and hear the sounds so could play blind, and it'd eventually kick back into life. But it kept happening on 4th level so I ended up stopping as it was frustrating when I can't see my character!
The concept as I said was good, but the "your character doesn't fit" when you are writing giant green text felt like not the best reason to be in the address bar!
HOW DID YOU DO THIS!? Ohmygoodness that was so great! Blown away at the totally high end art! I don't know if anyone can out do it. I'm just glad it din't blow my video card XD XD XD
Really nice innovative game on presentation. Animations are creatively done. Gameplay though suffers from some lag at least for me sometimes witch is understandable for the medium used.
Super good game. I'm only not giving full marks because I had seen a similar game in a previous LD jam, but I think this is better implemented. The humor is sensational. Music would have been great!
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blobo12 Oct 2023, 17:39
You know how this Ludum Dare's theme was *way too similar* to Ludum Dare 42? I can't help but compare this game to the LD42 winner in innovation, as that game also took place entirely in the browser's search bar. (That being said, this game is way more impressive than the LD42 game I linked) I also love when people make entire games in the tabs favicon! It's been a while since I've played a game like this! I've definitely seen more than my fair share of games in the favicon or search bar, but this is one of my favorites.
The dialogue is goofy, and I like how it introduces mechanics with a bit of humor. That being said, the gameplay is a bit... stale? Since I'm already familiar with the gimmick of a game in the search bar, let's talk about the other aspects of the game. This is a platformer where you grab things and carry them one at a time back to the starting point. I completely recognize the difficulty in making a game in the search bar, even more so designing the gameplay, but I feel like the medium of "make the game in the search bar" holds this back. If it was a jam dedicated exclusively to games in the searchbar, this would absolutely stand out at the top. The gameplay is a bit weak, but the presentation is great.
With the negatives aside, allow me to just gush about this, because it *is* cool. (I also appreciate telling the players to play in incognito, so it doesn't flood their history.) The mechanics that you were able to implement in a searchbar game is impressive. The platforming feels tight, the dash mechanic has weight- it's a very well made platformer, even if all the levels are lacking a Y-axis. The limitations of a searchbar game are insane, and you absolutely made the best of it. Bravo!
It's not often that I encounter a gimmick that makes me wish I was the one who came up with that, but this one definitely is. Really clever! I remember playing a game made for Ludum Dare 23 (Tiny World) where the game was inside the favicon. Foolish me totally ignored another editable part in the upper area of your browser.
It's also really well executed. Clear use of ascii symbols, and the jumping and dashing just feels like a regular game. Also the way the browser talks to you. Really good, and totally deserved high ratings!
Just played this after the results came out, and wish I'd gotten a chance to rate it (not that you needed my help, evidently!) Super fun concept. Love the humor and a very innovative design as others have said. The platforming actually feels pretty darn good too. Amazing job @eddynardo !
Congratulations, certainly a unique game. Just wanted to report that I was sadly unable to get past the first level that required dashing as I was unable to press Left, Up, and Space at the same time (probably a keyboard ghosting issue). Alternate bindings such as AD for Left/Right could mitigate this.
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As for the experience, most of the time it was, as mao said, surprisingly smooth, but every once in a while it would hitch for seemingly no reason. That meant completing the spike jumps was more difficult than intended I think.
5/5 for innovation! I would like to see this expanded with more crazy browser elements.
I agree with npckc, this is definitely the coolest interpretation I've seen so far!
Also, it's funny since I guess my game is technically 4D and my favorite so far (yours) is 1D. Regardless, I am seriously impressed with the game. Nice work!
Congratulations!
Playing it on Firefox (on Windows) has ~5 second pauses a few times a minute, so I switched to Edge which ran fine. Probably something wrong with how Firefox updates the address bar.
We still don't know how you did this. This game was so innovative!
Here's the VOD with Timestamps so you can click to your game!
The moment the narrator hints that your character couldn't fit on the screen and you notice the game is actually in the URL bar was actually a bit magical. Subverting expectations in the best way possible.
Writing was top notch. Sometimes I felt like he was reading my mind!
Super clever and interesting concept presented perfectly!
You should be really proud of that!
Great submission!
It's just brilliant
The concept as I said was good, but the "your character doesn't fit" when you are writing giant green text felt like not the best reason to be in the address bar!
The dialogue is goofy, and I like how it introduces mechanics with a bit of humor. That being said, the gameplay is a bit... stale? Since I'm already familiar with the gimmick of a game in the search bar, let's talk about the other aspects of the game. This is a platformer where you grab things and carry them one at a time back to the starting point. I completely recognize the difficulty in making a game in the search bar, even more so designing the gameplay, but I feel like the medium of "make the game in the search bar" holds this back. If it was a jam dedicated exclusively to games in the searchbar, this would absolutely stand out at the top. The gameplay is a bit weak, but the presentation is great.
With the negatives aside, allow me to just gush about this, because it *is* cool. (I also appreciate telling the players to play in incognito, so it doesn't flood their history.) The mechanics that you were able to implement in a searchbar game is impressive. The platforming feels tight, the dash mechanic has weight- it's a very well made platformer, even if all the levels are lacking a Y-axis. The limitations of a searchbar game are insane, and you absolutely made the best of it. Bravo!
It's also really well executed. Clear use of ascii symbols, and the jumping and dashing just feels like a regular game. Also the way the browser talks to you. Really good, and totally deserved high ratings!
Wait, holy * , you did this with Construct? Holy moley, bonus points!