
Ludum Dare #54compo
Portrait of a robot climbing a dystopian megastructure
Climb, grapple and fall through a giant structure - in portrait
Comments11


xinux3 Oct 2023, 12:55
Looks greaaat! A good, eerie BGM would really do it justice.. Still, a great mood.

Endurion3 Oct 2023, 13:34
Really well made. The mood is gloomy, I still managed to get lost though :)
It takes a bit too long for the first grapple-able bit to appear, I thought it maybe didn't work.
This needs a nice ambient background wind blowing, etc.
It takes a bit too long for the first grapple-able bit to appear, I thought it maybe didn't work.
This needs a nice ambient background wind blowing, etc.

Linus Lindberg7 Oct 2023, 07:47
Looks great but web build doesn't work on mac (godot 4?) let me know if you make a mac build, otherwise I'll check back once I'm on my windows computer.

commanderstitch11 Oct 2023, 01:45
Great to see you on here! Hurray! I managed to beat it after it freezing on me when i tried to grapple those shield/grapple proof dudes there. So, i had to do the game all over again. It reminded me of the N64 days with lots of platforming and lowpoly graphics. Nice stuff.

HacksawUnit17 Oct 2023, 21:07
Extremely fun to interact with, very striking visuals, and incredible mood. All the mechanics seem to work as intended and are very snappy, and the sound work is very good- I love the grappling sound! The robot's design is cool, the animations are very expressive, and I like the overall design of the structure as well. It reminded me of some of the moments in Portal 2 where you have to puzzle out where and how to place certain portals to get around and really think spatially. A great little entry, even without a boss fight!

Phillips Albright19 Oct 2023, 04:09
Cool game, I thought it had a nice atmosphere and and the level design was very good.

Anper19 Oct 2023, 04:23
Very cool graphics and atmosphere!
And thanks for linux build)
Sound feels annoying a little because it's just one looped audio.
Also I totally lost among this beautiful giant buildings but it was cool!
And thanks for linux build)
Sound feels annoying a little because it's just one looped audio.
Also I totally lost among this beautiful giant buildings but it was cool!
aucguy19 Oct 2023, 04:39
What you had here was good and fun to play. I also liked the retro aesthetic and think you could go somewhere with it. The sound effects that you had also fit. Also, defeating enemies by using the grapple hook was a good idea. Unfortunately, I didn't finish the game because my game froze once I shot one of the enemies. But it was fun while I played.
Note that I played the web version. Also I tried to see what engine you used but I found that the link to the source (and the downloadable built games) were broken.
Note that I played the web version. Also I tried to see what engine you used but I found that the link to the source (and the downloadable built games) were broken.

Nescre19 Oct 2023, 04:43
Pros:
* This game scratched a very unique itch for me with the grappling; being able to swing around to get where you needed was a lot of fun that I've longed for, even outside of this jam.
* Visuals and sound design were very solid; I especially liked the look given by the pixel filter. Animations felt very well thought out.
* Controls felt snappy, and behaved how you would expect.
* Next to no learning curve; I was able to boot up the game and immediately figure out what to do. Reticle made it clear that I was supposed to grapple, though a right click symbol (similar to metroid prime's grapple) wouldn't hurt.
* Checkpoints were very forgiving, and fairly placed.
Cons:
* I would've really liked it if grapples were immediately introduced! On repeat playthroughs, I often found myself wishing I had it at the beginning.
* I feel the respawn time could've been reduced; felt that I had to fall for an unreasonably long time in some cases.
* I think the camera could use some improvement; jumping into a ceiling almost always placed the camera inside of it, which got distracting after a while.
* Beginning of the game had some severe lagspikes; these went away after a while, but would often freeze the game for up to two seconds. CPU is AMD 5900X, GPU is 3080ti.
Bugs:
* Permanent freeze when grappling the middlemost turret in the ending area; the rest, including those along the pathway to the end, had no issues.
* Releasing at a certain point in the grapple process will launch you extremely far.
This was overall a very entertaining entry; I'd love to see an expansion of this concept as a proper Steam release. I'd rank this as my current favorite game on here.
* This game scratched a very unique itch for me with the grappling; being able to swing around to get where you needed was a lot of fun that I've longed for, even outside of this jam.
* Visuals and sound design were very solid; I especially liked the look given by the pixel filter. Animations felt very well thought out.
* Controls felt snappy, and behaved how you would expect.
* Next to no learning curve; I was able to boot up the game and immediately figure out what to do. Reticle made it clear that I was supposed to grapple, though a right click symbol (similar to metroid prime's grapple) wouldn't hurt.
* Checkpoints were very forgiving, and fairly placed.
Cons:
* I would've really liked it if grapples were immediately introduced! On repeat playthroughs, I often found myself wishing I had it at the beginning.
* I feel the respawn time could've been reduced; felt that I had to fall for an unreasonably long time in some cases.
* I think the camera could use some improvement; jumping into a ceiling almost always placed the camera inside of it, which got distracting after a while.
* Beginning of the game had some severe lagspikes; these went away after a while, but would often freeze the game for up to two seconds. CPU is AMD 5900X, GPU is 3080ti.
Bugs:
* Permanent freeze when grappling the middlemost turret in the ending area; the rest, including those along the pathway to the end, had no issues.
* Releasing at a certain point in the grapple process will launch you extremely far.
This was overall a very entertaining entry; I'd love to see an expansion of this concept as a proper Steam release. I'd rank this as my current favorite game on here.

Frogman20 Oct 2023, 20:33
Awesome game! I loved the aesthetic, and the world felt huge - definitely achieved the desired dystopian megastructure vibe! The level design was great too - while I was hopelessly lost the entire game, it was still pretty obvious where I was supposed to go to most of the time, and the grappling sections felt really great to play. The enemies at the end was a very neat surprise, too! The game did feel like it dragged on a bit too long at the beginning, and it was a bit unclear what the goal was, but otherwise, great entry!



RT wasn't working for me on web on controller, so I had to switch to mouse. Not a big issue, obviously web is always a bit flaky.
Web performance was completely playable, and I think the industrial PS1 aesthetic served the game well. A few places felt a little cheeseable with the grapple, but for the most part the sightlines worked and kept me on a sensible path. The one part that stumped me briefly was near the end, on the big slope in sight of the path of pushers; I spent a while grappling them are trying to figure out whether I needed to use them before I found the right path.
Overall a fun and unique experience, I enjoyed my time with it!