
Ludum Dare #54compo
Prisoner 32

Escape
Between the narrow confines of your cell, the limited room in the passages, or even when you find space in the big room; you will find it difficult to manage, but manage you will.
in the end, you might just not make it. You'll have to stop the thing in the way and then you'll be done!
controls are simple.
movement is wasd
fire is left mouse click (when you pickup the item)
jumping and crouching are optional
enjoy.
commanderstitch.
Comments19


Tudvari3 Oct 2023, 07:57
The balancing is good, I managed to beat it after a few tries, congrats!
And the vibe is interesting is usual. 😀
At first I didn’t know how to escape with the explosive something, but then turns out the door just needs a lot of damage and on the first "damaged" texture the damage is not really visible.
By the way why dogs in the hallway decrease your score, while on the final scene they increase? :slight_smile: And what is that big faded, blurry, slowly foating around plus sign during the first half minute in the final scene? Maybe it’s a glitchy fireball sprite?
Also the boss is a bit "flashy" during the first phase (when it’s in the middle). Like blurry. Like a mix of 2 frames. Maybe it’s constantly switching sprites? Or was it intended?
I think I found something for sure: escaping and returning while in maximized causes the view to be offsetted. And at some plays the boss just moves at the right edge of the screen. Was this intended? Or maybe my maximizing messed up somehow that run? :D
Good game, keep it up, Commander! :)
And the vibe is interesting is usual. 😀
At first I didn’t know how to escape with the explosive something, but then turns out the door just needs a lot of damage and on the first "damaged" texture the damage is not really visible.
By the way why dogs in the hallway decrease your score, while on the final scene they increase? :slight_smile: And what is that big faded, blurry, slowly foating around plus sign during the first half minute in the final scene? Maybe it’s a glitchy fireball sprite?
Also the boss is a bit "flashy" during the first phase (when it’s in the middle). Like blurry. Like a mix of 2 frames. Maybe it’s constantly switching sprites? Or was it intended?
I think I found something for sure: escaping and returning while in maximized causes the view to be offsetted. And at some plays the boss just moves at the right edge of the screen. Was this intended? Or maybe my maximizing messed up somehow that run? :D
Good game, keep it up, Commander! :)

Jiri Hysek3 Oct 2023, 15:42
I came here for this and I got it. The game is exactly as expected! And I killed the beast with remaining like 1 red pixel of health. There is no better way how to finish the game :) Lucky me I noticed controls settings and found out jumping, blocking and crouching! Only thing that makes me sad are those poor doggos.. o LOT of them died for nothing :(

INCD0215 Oct 2023, 19:00
@commanderstitch caos as we have gotten use to, starting to like your graphics style :thumbsup:
I did get stuck a lot in the dead dog creatures, so didn't get far before dying, again and again and.. So may creatures... :smile:
Great job as always.
I did get stuck a lot in the dead dog creatures, so didn't get far before dying, again and again and.. So may creatures... :smile:
Great job as always.

BangKerpow7 Oct 2023, 13:48
Something about the music really jived with me and I appreciate how you really have to hunt for the controls.
Dan Str9 Oct 2023, 05:37
cool game, keep up the good work

freeworld9 Oct 2023, 06:55
what? :D this felt very much like some art installation, I like it :P

BalimaarTheBassFish9 Oct 2023, 07:59
Great concept and I had fun playing :)

DeadByDeath9 Oct 2023, 08:48
Great concept and very nice music!!! I felt really bad for the dogs :dog: Keep up!

LDJam user 2060019 Oct 2023, 18:46
I must have missed something. It's on topic, but I tried to bite through the grille, I think I bit someone, but I didn't understand

Frank Gevaerts9 Oct 2023, 22:09
A true commanderstitch classic! The usual swarm of things to kill, with the addition of *excellent* integration of shooting with the music! Very impressive!
Sown10 Oct 2023, 06:57
cool game and neat concept.

Hora-Timer10 Oct 2023, 12:17
Wow! in .Jar how amazing
Prütty11 Oct 2023, 10:21
Wow, I was shocked how bizarre this game was, but it was funny. It was a bit painful to sit in the cell for a bit when I died, also I couldn't save, or load, but it was not necessarry. Fun little game :)

Frank Gevaerts11 Oct 2023, 10:25
@prutty sounds like this was your first commanderstitch game :) Have a look through the backlog, this one isn't any more bizarre than usual!
fatEmperor11 Oct 2023, 13:36
It's kind of crazy. A nightmare, not a game. ... Go on, I like it)))
rongon11 Oct 2023, 23:09
Very eccentric and bizzare game, a lot of things to annihilate. It's cool you included the timelapse, I always love watching those.
kirsybuu13 Oct 2023, 21:48
Loved the chaos and silliness of a gunfight in such a colorful crowded room. Jumping was pretty useful for dodging, at least at the start. Difficulty was not too easy but I was able to win after a few tries. Watching the command line output alongside the main game window was a nice bonus as well.

voxel18 Oct 2023, 23:59
I can't run java games at the moment :( but I just wanted to drop in and say hi!



I'll give you stars for humour because this game made me laugh a lot.
this game gives me cruelty squad vibes, which I think is a good thing.