Ludum Dare #54compo
roadtrip
travel on your car and take hitchhikers on the ride with you!
controlled with mouse, drags and clicks
the game built in ren'py, so there are usual menu controls too (you'll figure it out)
audio may lag in browser, so if does, try native version
HTML embedding doesn't work for some reason so you can check out the game at itch.io
"pc" version contains both linux and windows executables
controlled with mouse, drags and clicks
the game built in ren'py, so there are usual menu controls too (you'll figure it out)
audio may lag in browser, so if does, try native version
HTML embedding doesn't work for some reason so you can check out the game at itch.io
"pc" version contains both linux and windows executables
Genres: simulation
Tools: Ren'Py


Comments21
Still congrats on Compo submission, hope you had a great jam!
yeah, i did plan to add all these, but didn't have time. spent too much on little improvements
thanks for the feedback!
The hand drawn graphics simulating 3D makes a nice art style, the music does the rest.
With which program did you make the music?
> With which program did you make the music?
i use ardour, yoshimi for synths and fluidr3 soundfont for drums. i have lots of lv2 plugins, but in this case i think i've used some guitarix plugin for distortion and calf reverb
more gameplay elements will be added in post-ld versions!
Disappointed you can't stuff people in the trunk. I did mess with peoples luggage to see if anything happened.
Ren'py seems an odd engine choice for this, but hey - if it works...
So yea, the visuals were nice, but overall there's just a lot of nothing here. Which is fine, especially with the atmosphere of hitchhiking, but even just any sort of map or knowing where people need to go would be cool, because right now the game doesn't have any goals, and people can never arrive where they need to go
small interactables can go a long way to make boring stretches more engaging / give players something to fidget with, and some form of interaction with the passengers would be nice too. Just to understand anything about the world and/or them
also, the day/night transition was really sudden.
@someone
> Ren’py seems an odd engine choice for this, but hey - if it works…
it's the only engine i know well and i didn't want to spend most of the ludum dare learning instead of making a game. still, i did have to stretch a few things there ;) so contemplating if i should change engine now
@scolondev you can steal luggage though! (but you can't do anything meaningful with it afterwards)
@snekofspice heh, it's a small world ^_^
> also, the day/night transition was really sudden.
fixed that
as for the rest, well, i'm still working on it so come back later if you want to see what becomes of it
- The day night cycle was a little too sudden
- I placed my baggage in front of the wheel and could not move it, I could move my character but it doesn't go into the trunk, but the suitcase driving is ok :p
- The music was quite annoying
- It felt like there was no goal, I didn't leave any hitchhikers, it felt like there was no progress.
I had a hang on my very first fun when I stopped at a gash station, then clicked "back". My second run went fine, but I avoided pressing those buttons down there except "skip". I laughed when I realized I couldn't take a person without their luggage, but I _could_ take just their luggage... Also, "people won't ride in the trunk", what's with that? :D
I liked the music, although sounded a bit too oversampled to my tastes. Nice art on the characters. Not much going on gameplay wise though, I would have liked just a little motivation (score for how many people were delivered to safety or something?).