I enjoy the concept and I can see the potential. I liked the concept of something like a Fallout Shelter game where you micromanage rooms of a Space Ship and deal with disasters as they come. However, the game difficulty cranks up really quick and gets hard to deal with. Controls were the biggest barrier for me for trying to do what I wanted. If you made the pick up items and throw items and refill items the same button to help with that because there were many times where I accidentally kept throwing items or picking up items when I wanted to refill the room I was standing out. Honestly this seems like exactly my type of game despite the difficulty. Good job on making the systems.
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