
Sampler
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
A short, creepy narrative puzzle game.
WASD + mouse, hold left click to pick things up, Space to jump. Can be beaten in under 5 minutes, if you can figure out what's being asked of you. I was hoping to have more... content... got caught up in polishing the core systems instead. And VO. And conlangs. Oops.
HINTS
Three boxes room:
!> Stack all three boxes into a tower.
Five buttons room:
!> This is just the game Simon — each word spoken corresponds to one of the five symbols. If you get it right, the pattern will repeat extended by one. If you get it wrong, a new pattern will start. The game continues until you make several mistakes.
End:
!> You always get the same ending no matter how well you do.
* Done with Unity/C#, Photoshop, Illustrator, Blender, FL Studio, and Audacity.
* The written language is rendered in Tennent. Font face by Bryson Schnaitmann.
* The spoken language was built using Vulgarlang. I did the VO with the help of Katie Linero's IPA Reader.
* Ambience from nick121087 on Freesound.
* Check out my other projects here!
WASD + mouse, hold left click to pick things up, Space to jump. Can be beaten in under 5 minutes, if you can figure out what's being asked of you. I was hoping to have more... content... got caught up in polishing the core systems instead. And VO. And conlangs. Oops.
HINTS
Three boxes room:
!> Stack all three boxes into a tower.
Five buttons room:
!> This is just the game Simon — each word spoken corresponds to one of the five symbols. If you get it right, the pattern will repeat extended by one. If you get it wrong, a new pattern will start. The game continues until you make several mistakes.
End:
!> You always get the same ending no matter how well you do.
* Done with Unity/C#, Photoshop, Illustrator, Blender, FL Studio, and Audacity.
* The written language is rendered in Tennent. Font face by Bryson Schnaitmann.
* The spoken language was built using Vulgarlang. I did the VO with the help of Katie Linero's IPA Reader.
* Ambience from nick121087 on Freesound.
* Check out my other projects here!