
Space Promenade
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Navigate tight outer space corridors and defeat your enemies.
Gather more ships in the way.
Use the mouse to steer your fleet. They will shoot automatically once they acquire a target.
Features:
- Tight space corridors.
- Multiple enemy behaviors.
- Tutorial level.
- 2 action packed levels.
- Music and sound effects.
- In part inspired in my first ever Ludum Dare game "Transformers" (https://jesusgonzalez.itch.io/transformers).
Missing or incomplete:
- More possible collisions. Ship-ship and ship-enemy base would have made the even even more chaotic.
- Level design was made in the final 20 minutes.
- More ship graphics and special effects.
- Polished UI.
- More sound effects and music tracks.
- DLC.
Tools used:
- Unity.
- Rider.
- Gimp.
- Krita.
- Blender.
- Mixcraft.
- Audacity.
Gather more ships in the way.
Use the mouse to steer your fleet. They will shoot automatically once they acquire a target.
Features:
- Tight space corridors.
- Multiple enemy behaviors.
- Tutorial level.
- 2 action packed levels.
- Music and sound effects.
- In part inspired in my first ever Ludum Dare game "Transformers" (https://jesusgonzalez.itch.io/transformers).
Missing or incomplete:
- More possible collisions. Ship-ship and ship-enemy base would have made the even even more chaotic.
- Level design was made in the final 20 minutes.
- More ship graphics and special effects.
- Polished UI.
- More sound effects and music tracks.
- DLC.
Tools used:
- Unity.
- Rider.
- Gimp.
- Krita.
- Blender.
- Mixcraft.
- Audacity.