Guide incoming ships to their destination by clicking on them and dragging to signal their path. Don't crash them, or else you might find yourself jobhunting again..
Applicants are encouraged to share their best efforts in the comments.
Note: The web export sometimes had loading issues, either hanging for a very long time or not starting at all, so there's also other exports available if needed. I hope they all work as expected!
Relaxing game. I wish the level kept getting more complex as you got further, like you had to plan these long complicated paths for a lot of ships coming from different directions.
Pretty cute! I adore this for its simplicity. In my efforts to avoid collisions I had ships running really fancy twisty loopy paths, and it worked for a while - until inevitably a ship spawns at the corner and bumps into another ship or the environment.
The game has depths, it's not as easy as it seems! I tried different approaches but in the end the only thing that would work well was that there's no clear rule :)
I managed to save 19 ships, don't know it that's a lot.
It would be even better with different levels with target numbers of parked vessels. Starting from a simpler one and then going crazy hard.
Once I realized that you can dock the ship from any side, the game became easier. :D The port should probably give a game over if you try to dock the ship from the wall side of the dock (it has only 1 directional entrance).
That's a cute little game, looks and gameplay mechanics work quite well. Does get a bit boring after couple of tries. Also I'm not sure is it intentional if you start drawing from one ship and draw over another they both will then follow the same line? Good job on the game!
Great entry. Beautiful, nice audio and the path drawing feels clean and intuitive. Would work great on phones with touch controls and randomly generated levels. I could play it for hours :)
Very cool. I managed to save 17 ships. Reminded me of Picture Pages, which is really showing my age. Now I've got the Picture Pages theme stuck in my head.
I remember playing a mobile game exactly like this but with planes haha. It's always a fun concept to revisit. I think the "dead" zone could have been communicated visually better - had no idea it was a no-fly zone initially (maybe if it looked more like a hazard, like a giant floating asteroid/rock, or lava, poison, etc). A really solid compo entry, good job!
Nice compo entry! I managed to get 20 on my best try. It's really tough getting more than 15, right when you get more than 2 ships to control at the same time, but I loved how quickly you could adjust the route of the ship.
The only critique I can provide (just a small one), was that I felt it was little unfair when the ship spawned on top, right near the hazard zone. The window for realising that felt a bit too short, or the obstancle could have been a tiny bit away from the edge.
Also good job on the audio. I liked the audio cues whenever a ship reached its destination. Made it a lot easier to concentrate on the newly spawning ships.
It's hard! I got to 7. Liked the music, graphics and mood, these work well together. What I found confusing about the routes is whether they remain after a ship has used them or not. Sometimes it did, sometimes not. Good job overall!
Cool game! I like how the mechanics are implemented. Would've liked to see more levels or maps of varying difficulty for the player to try to maneuver the ships around.
Comments23
I agree, more levels or some zooming out to more complex obstacles are a great idea!
lots of fun
I managed to save 19 ships, don't know it that's a lot.
Thanks for playing and the comment!
Nice! 19 is very fair, I only saw a screenshot of one mad person getting to 40 somehow, but I'm not sure myself how that was even possible :D
Thanks for playing and the kind words!
It would be even better with different levels with target numbers of parked vessels.
Starting from a simpler one and then going crazy hard.
Once I realized that you can dock the ship from any side, the game became easier. :D
The port should probably give a game over if you try to dock the ship from the wall side of the dock (it has only 1 directional entrance).
Still, I have to agree with other comments, only having 1 possible level seems like a waste of potential.
Good job on the game!
@linus-lindberg Thank you very much for playing and the kind words! I'm glad you could also see it as a simple game for mobile :)
It's really tough getting more than 15, right when you get more than 2 ships to control at the same time, but I loved how quickly you could adjust the route of the ship.
The only critique I can provide (just a small one), was that I felt it was little unfair when the ship spawned on top, right near the hazard zone. The window for realising that felt a bit too short, or the obstancle could have been a tiny bit away from the edge.
Also good job on the audio. I liked the audio cues whenever a ship reached its destination. Made it a lot easier to concentrate on the newly spawning ships.
What I found confusing about the routes is whether they remain after a ship has used them or not. Sometimes it did, sometimes not. Good job overall!
The routes still being shown after a ship has already traversed them sounds like a bug :D sorry about that :P