Wait, that's it, two fish?! I really enjoyed the vibes though, first it felt really ominous with the music and the color scheme, then with the dialog and fishing it quickly turned quirky, and before I could figure which way it will continue it just... ended? Let me know if I'm missing something - I gave it a couple tries.
Like others have said I'd have really loved to see more of this game, it felt like it could have built up to something bigger if you had more time. I enjoyed the atmosphere and would love to hear what you had in mind for the game if you had more time though.
It's very interesting and concise. I think it would be even more enjoyable if the subsequent development included a fish identification guide. I'm looking forward to the complete version!
@ditam The two fish really is all the content there is :D turns out spending a lot of time on fish rarity and probability features when there's not time to actually add more fish and fishing spots is really not a great idea. Thank you very much for trying so many times and the kind words!
@ciphereo Thank you for playing and the warm words! YES to the fish guide, that was part of my original plans :)
As others said, you really nailed the atmosphere. The music and colors are really good. Fish is fun to carry around. The gameplay is too currently too simple but it could be the start of something big. A universe with a good vibe is one of the most important things to have for a game, and yours have that.
As others said, the in-game mood is great! I was expecting some text or cut scene or something else at the end, but I kind of like open to interpretation ending.
Great vibes and neat concept. I know all too well the urge to spend a lot of time on one interesting, complex mechanic and then running out of time :)
Just to add a little bit of criticism. The "!" that appears over your characters head could be a little bit hard to read when you were looking sideways from the camera. If the in-game text was always directed towards the camera, that would make it more visible.
As others have already mentioned, you've created a moody concept with a lot of potential.
Naturally, we all faced the three-day time limit, which restricts the time available for perfecting the game. However, with sufficient time and the additional features you've already discussed in the comments, you could easily elevate this to a full game that truly matches the compelling moodiness you've already established!
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@ciphereo Thank you for playing and the warm words! YES to the fish guide, that was part of my original plans :)
Super clean experience even if a little light on content, the world you put together feels very ominous.
Fish is fun to carry around.
The gameplay is too currently too simple but it could be the start of something big.
A universe with a good vibe is one of the most important things to have for a game, and yours have that.
Just to add a little bit of criticism. The "!" that appears over your characters head could be a little bit hard to read when you were looking sideways from the camera. If the in-game text was always directed towards the camera, that would make it more visible.
Otherwise, nice work!
As others have already mentioned, you've created a moody concept with a lot of potential.
Naturally, we all faced the three-day time limit, which restricts the time available for perfecting the game. However, with sufficient time and the additional features you've already discussed in the comments, you could easily elevate this to a full game that truly matches the compelling moodiness you've already established!
Playthrough with some more feedback: