Storage Loss

Overall★★★★★★★★★★2.94
Fun★★★★★★★★★★2.98
Innovation★★★★★★★★★★2.57
Theme★★★★★★★★★★2.94
Graphics★★★★★★★★★★3.50
Audio★★★★★★★★★★2.02
Humor★★★★★★★★★★2.30
Mood★★★★★★★★★★2.90
Storage Loss is a rogue-like top-down shooter where you must make your way through the dungeon that is the interweb. Find new programs and uninstall old ones to increase your damage, move speed, ect.

This game is SUPER buggy(pun not intended), it was really a bad idea to attempt dungeon generation during a game jam... The program equipping is the buggiest, I plan to try to fix that soon since it seems like that is allowed according to the rules.

Controls:
WASD to move
Left click to fire
Tab to access programs(upgrades)

About programs
*Programs are those little disks you'll find as you go through rooms
*They can be equipped in the little grid space that pops up when pressing tab
*You can uninstall a program by dragging it over the trash can icon

Change Log:
1. Fixed all levels using the same list of enemies
2. Fixed a couple UI errors
3. Tweaked generation
4. Fixed a bug that applied the players programs every time a new level was entered
5. Fixed a mistake where the item pool for each level wasn't being updated
6. Hopefully fixed player clipping into walls
7. Fixed possible issue with health UI not showing up after the first level
8. Fixed power ups applying every time they were moved
9. Fixed the programs UI glitching out

Shout out God, family, and friends.

NOTE: The source code has been removed from github due to accidentally including say it ain't so by weezer in one of the commits
Genres: action
Tools: Unity

Comments17

LDJam user 259831
LDJam user 2598313 Oct 2023, 06:50
Interesting game! I loved the graphics, my only complaint is that some rooms felt like there were too many enemies but at the same time there were too many rooms that were completely empty. Nice work though!
Autumn74333 Oct 2023, 06:55
Wow, I was really stuck for a good 10 minutes, playing this game :D I liked the minimalistic art and the idea behind it :)
KutaryouShinkoku
KutaryouShinkoku3 Oct 2023, 07:11
It's a very interesting game. I encountered a bug the first time I tried it. But the second time I got a module that increases attack speed, all the monsters were no longer my opponent! It's amazing to be able to complete such a rougelike game in such a short time!
nathmate
nathmate3 Oct 2023, 07:41
Nice little concept. The firing sound gets a bit loud once you get several firing speed upgrades. The popup enemies were amusing but also quite scary.
DiscoFish
DiscoFish4 Oct 2023, 09:19
Nice idea and I like art style! It was fun to play
Yorsh
Yorsh4 Oct 2023, 19:13
Damn those those things tries to jpeged me at every corner! It's a fun little game, I like your upgrade mechanic (although I ended up not being limited in space as I finished the game before getting too many upgrades). The sprites are nice too.
Good job!
zealous-coder5 Oct 2023, 02:42
wow I was totally glitching out on this, and having fun machine-gunning me some jpegs.
MasterOfCheese
MasterOfCheeseauthor5 Oct 2023, 23:11
@discofish Thanks for playing!

@yorsh haha thanks for trying it! I liked your game a lot more.

@zealous-coder yeah, it's incredible buggy... that's what happens when you don't play test until last minute. Glad you enjoyed it though :).
benskca
benskca6 Oct 2023, 13:02
This was fun - well done for getting random level generation working in a compo entry! Some of the rooms were a bit overwhelming, especially if there were a lot of enemies near the door you entered from - it would be good if there was more time to react before things started killing you. My only other suggestion is that some background music would help to set the tone.
LDJam user 315170
LDJam user 3151707 Oct 2023, 04:35
At first I was going to say it wasn't that buggy, but then I advanced to the 2nd level and everything just started breaking. Honestly, it was sort of funny. The minimalist art style is nice, though the UI was a bit difficult to read. Also, the firing sound was really loud, I had to turn my volume super low and it was still very loud. I ended up seeing the same upgrade multiple times over until eventually my gun was suddenly a machine gun, lol. Overall, good job though!
MasterOfCheese
MasterOfCheeseauthor11 Oct 2023, 04:01
@benskca Thanks dude! I'm really bummed out I couldn't finish a track for this cause it's one of my favorite parts.

@scolondev Thanks for not being afraid to give some honest feedback. Glad you kinda liked it!
fatEmperor11 Oct 2023, 07:54
Very cute top down shooter. Inventory is a little buggy.
Tygrak
Tygrak12 Oct 2023, 05:40
Very nice artstyle -- what a cool aesthetic! As you said it was a bit buggy, I had enemies attack me and hurt me while I was walking through the doors a few times. I also got stuck in the door, I think by going through and back again I think? But I still enjoyed the game, roguelites are the best!
milq
milq13 Oct 2023, 10:25
Even though it's slightly buggy, especially in the inventory and whatever follows, I can only express my adoration! Seriously, it's a genuinely hidden gem of a game! I've had so much fun playing it, and the level design is outstanding! All of this in 48 hours! I would love to see and enjoy a post-jam version because, honestly, the polished game must be even better than it already is. Fantastic game!
DurkaGames
DurkaGames15 Oct 2023, 22:03
It seems to me that I will dream about this sound of a shot in the nightmares! Seriously, do something about this :(

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