Ludum Dare #54compo
Storage Loss
Storage Loss is a rogue-like top-down shooter where you must make your way through the dungeon that is the interweb. Find new programs and uninstall old ones to increase your damage, move speed, ect.
This game is SUPER buggy(pun not intended), it was really a bad idea to attempt dungeon generation during a game jam... The program equipping is the buggiest, I plan to try to fix that soon since it seems like that is allowed according to the rules.
Controls:
WASD to move
Left click to fire
Tab to access programs(upgrades)
About programs
*Programs are those little disks you'll find as you go through rooms
*They can be equipped in the little grid space that pops up when pressing tab
*You can uninstall a program by dragging it over the trash can icon
Change Log:
1. Fixed all levels using the same list of enemies
2. Fixed a couple UI errors
3. Tweaked generation
4. Fixed a bug that applied the players programs every time a new level was entered
5. Fixed a mistake where the item pool for each level wasn't being updated
6. Hopefully fixed player clipping into walls
7. Fixed possible issue with health UI not showing up after the first level
8. Fixed power ups applying every time they were moved
9. Fixed the programs UI glitching out
Shout out God, family, and friends.
NOTE: The source code has been removed from github due to accidentally including say it ain't so by weezer in one of the commits
This game is SUPER buggy(pun not intended), it was really a bad idea to attempt dungeon generation during a game jam... The program equipping is the buggiest, I plan to try to fix that soon since it seems like that is allowed according to the rules.
Controls:
WASD to move
Left click to fire
Tab to access programs(upgrades)
About programs
*Programs are those little disks you'll find as you go through rooms
*They can be equipped in the little grid space that pops up when pressing tab
*You can uninstall a program by dragging it over the trash can icon
Change Log:
1. Fixed all levels using the same list of enemies
2. Fixed a couple UI errors
3. Tweaked generation
4. Fixed a bug that applied the players programs every time a new level was entered
5. Fixed a mistake where the item pool for each level wasn't being updated
6. Hopefully fixed player clipping into walls
7. Fixed possible issue with health UI not showing up after the first level
8. Fixed power ups applying every time they were moved
9. Fixed the programs UI glitching out
Shout out God, family, and friends.
NOTE: The source code has been removed from github due to accidentally including say it ain't so by weezer in one of the commits


Comments17
@kutaryoushinkoku Hey thanks for playing! Did you get this bug on the web version? I thought I had fixed it, but I may need to do some more bug squashing.
Good job!
@yorsh haha thanks for trying it! I liked your game a lot more.
@zealous-coder yeah, it's incredible buggy... that's what happens when you don't play test until last minute. Glad you enjoyed it though :).
@scolondev Thanks for not being afraid to give some honest feedback. Glad you kinda liked it!