Thoughts?

Thoughts?

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overall: 3.53
fun: 3.06
innovation: 4.47
theme: 3.17
graphics: 3.58
audio: 3.61
humor: 3.82
mood: 4.11

Hmm...


Enter the mind of an overworked Ludum Dare participant, that is trying to do everything - all at once - within... __limited__... time... and... __SPACE__!

Oh!


Go on a unique journey nothing and nobody, no, not even your customary glance at the comments, can prepare you for! Will you find an inspirational game about the hardship of committing to one game out of dozens of ideas underneath? Or will you conclude that the real game was the friends we made along the way?

AH!


Ask questions like "But why?", or "Is this it?" or even "You can do that?" and get no answers for it baring the ones you try to come up with yourself!

#### Tech Specs:

* Godot 4.1.1
* mage.space
* Blender
* Audacity
* beepbox.co
* Inkscape
* Overconfidence += self doubt

---

#### What I worked on & learned from this time around:

* __3D__: With Godot 4 out and stable, I tried for the first time working with "real" 3D (I did bake 3D-models into 2D Sprites before).
__Conclusion__: Feels nice, could see myself trying more in the third dimension.

* __UI__: Imitating UIs was on one hand very inspiring, but on the other soul-crushing.
__Conclusion__: While there's still a lot to learn, I'm way more comfortable with UI. Also, Inkscape is my new best friend.

* __Sound__: I tried using some beepbox compositions without transforming them in LMMS first. Felt even bold enough to write and sing a song, yet I scratched it because I later on felt too embarrassed.
__Conclusion__: Making and leaving things simple rocks. Wish I could expand on "keeping it simple" in coming LDs (_expanding_ on _simplifying_, lol!)

* __Idea__: The idea was way too ambitious from the get-go. I did lose a lot of drive on the second day because it felt like ridiculously oversized.
__Conclusion__: I'm almost certain I'll go in the complete opposite direction next time around.
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