
Tiny Rogue Rumble
This game is from ldjam.com, which is currently unavailable.
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Tiny Rogue Rumble is a dungeon crawler on very cramped levels inspired by board games. Fight through 10 levels, using all of your abilities to their fullest.
On each floor of the dungeon, you just need to make it to the stairs to reach the next floor. In between each floor, you have time to recover and equip new yourself with newfound tools. Make good use of the loot you find and the skills you earned along the way to reach the final level.
Controls:
* Mouse - click to select, scroll to move around the map
* Space - pass turn
* R - short rest
Things the game doesn't tell you:
* Free actions let you move again before the monsters attack
* Short resting refreshes many abilities. A short rest requires skipping your turn, which means you must click rest prior to moving or using any abilities.
* Monsters will use a special attack when they have a ! above their head, and will behave differently.
* CON affects how much your HP increases each level.
* Aggressive buffs last till the end of the next turn. Defensive buffs last through the monsters turn. Burn/wound/poison will only clear when healed. Regenerate stops at full health.
* Some spells channel mana, which can trigger effects of spells that have an affinity of the same elemental type.
* Be careful when opening doors. Stepping on a trap or opening a door removes any remaining movement.
* If you die, you go back to the equipment screen and continue from the start of that floor
----==== Updates ====----
* 10/3 - quick patch to prevent soft lock and some edge cases
* 10/4 - try to fix weird death issue? fix some UI scaling issues at various resolutions and enable resizing/full screen
On each floor of the dungeon, you just need to make it to the stairs to reach the next floor. In between each floor, you have time to recover and equip new yourself with newfound tools. Make good use of the loot you find and the skills you earned along the way to reach the final level.
Controls:
* Mouse - click to select, scroll to move around the map
* Space - pass turn
* R - short rest
Things the game doesn't tell you:
* Free actions let you move again before the monsters attack
* Short resting refreshes many abilities. A short rest requires skipping your turn, which means you must click rest prior to moving or using any abilities.
* Monsters will use a special attack when they have a ! above their head, and will behave differently.
* CON affects how much your HP increases each level.
* Aggressive buffs last till the end of the next turn. Defensive buffs last through the monsters turn. Burn/wound/poison will only clear when healed. Regenerate stops at full health.
* Some spells channel mana, which can trigger effects of spells that have an affinity of the same elemental type.
* Be careful when opening doors. Stepping on a trap or opening a door removes any remaining movement.
* If you die, you go back to the equipment screen and continue from the start of that floor
----==== Updates ====----
* 10/3 - quick patch to prevent soft lock and some edge cases
* 10/4 - try to fix weird death issue? fix some UI scaling issues at various resolutions and enable resizing/full screen