Spell your way through the perilous catacombs! Collect treasure to score points!
Place letter tiles on the board to form words. Spell words across the board and spell a word through the exit tile to beat each level of the dungeon.
Each word placed (left to right or top to bottom) scores points based on the number on the tile.
Drag and drop tiles from your rack to the board. When you have spelled a word, press submit to verify and calculate your score. You must place a single line of tiles at a time, and at least one must be adjacent to an already placed piece. All the new words formed by placing tiles count towards your score. Blank tiles count as any letter but are worth 0 points.
There are a number of items you can collect by spelling a word on the tile the item is on. Hover over an item to see what it does.
I really like Scrabble and the idea that you have to make a path through a dungeon in this way is brilliant!
Although it was sometimes frustrating when I wanted to reset the field so I could lay a better word or remove a misplaced letter, the entire hand of letters I had got replaced by entirely new letters :(
Still, it was really interesting to come up with words that could collect the coins or get me out of the lair :D
This was an incredible idea and very well executed. The graphical style was awesome, the sound effects were nice and added to the mood. My only complaint was that there was no music to listen to while I played. I would legitimately buy this game
I like the mood of this game. It's chill and looks great. It's lacking a bit of uniqueness imo, it's a little bit too much like scrabble in the end, although it going through a door is a nice challenge. Great work!
My vocabulary isn't enough for me to play this game XD
I regret that in the end, I could only try to piece together some words I know and then uncover more blocks, which indirectly made me learn vocabulary—not bad.
This is such a cool and well-executed concept! I really like the idea of navigating through a dungeon this way... there are so many things to balance. Do I go for a high-scoring word, but clog up my chances at navigating elsewhere (or even finishing the game)? Do I go for something easy now, but risk the rest of the game? Absolutely love it! The only aspect that's really missing is some juice & music, but it's a great game already. Thanks for sharing it!
I am very bad at spelling, so this game was incredibly difficult for me, but I had a lot of fun with it anyway! The whole thing was a creative spin on both the theme and the game scrabble. The graphical style and presentation were very cute too, I can almost imagine some kid designing a custom scrabble board by hand because the original version has become too easy for them. I do wish that there was a way to reset the an entire board/quit to the main menu that didn't require you to refresh the entire browser, but that's just a minor thing, overall this is a pretty good game.
A really good idea building scrabble into a slight maze. I played several of the levels, but not all as it took me a while to get through them. I find it very interesting a game, but I also feel like something in its structure doesn't make me want to engage with it in the right/intended way.
The reward of seeing score go up is a bit too low without a highscore, or dungeon features that only unlock once you've reached certain value. One idea I had was adding doors that only unlock after 50 or 100 or such score. It could also be that you need to pickup a key to be able to unlock a door. There could be enemies that discards the remainder of your hand if you place ontop of them... basically more stuff that makes it interesting to interact with the dungeon.
As the game stands right now, I found the most joy playing it just disregarding everything about score and bonuses and just trying to get to the end as fast as possible. So the wall layout, was the only thing that worked as intended for me. But those walls were great obstacles.
The rules for the blank was a bit odd too, or non-standard at least, in that they could have two different meanings when placing (one letter horizontally and one vertically). And you could on subsequent additions mutate the meaning of the blank as you saw fit.
So a very interesting start and with a little work could become a very engaging game.
Nice little game! I would only say that it doesn't follow the theme much. Well, yeah, you can collect items on your way to the exit, but then, as my friend said, every game where you can collect some sort of scoring items fits the theme.
I know this game - in my language, it's called Bukvoezhka. Nice programm implementation, great graphics and they even had time for some sounds. Thank you for this work.
Although it was sometimes frustrating when I wanted to reset the field so I could lay a better word or remove a misplaced letter, the entire hand of letters I had got replaced by entirely new letters :(
Still, it was really interesting to come up with words that could collect the coins or get me out of the lair :D
Great entry.