Worm Out
Welcome to Worm out
A horror game that will make you claustrophobic. We highly recommend playing with headphones and in fullscreen !
The goal is simple :
- Find each keycards to open the gates
- Escape the facility
Your flashlight is your strongest ally, revealing the dark creatures that broke out from the facility.
| Controls | Keyboard |
|---|---|
| Move | WASD or Arrow Keys |
| Inventory | E |
| Shoot | Left click |
| Reload | R |
| Pickup item / use keycard | F |
| Restart Level | G |
If you have trouble understanding the enemies you can read the spoiler warning
SPOILER WARNING
If you hear a scream, that means a special enemy spawned and will hunt you down soon, so you need to take cover and make it that you only have one direction to defend, since it's fast it will not stand a chance if you know where he will come from.
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Credits:
:computer: Cyril Monty (Kyrios)
:art: Thibaud Lacoste (Nomus)
:musical_note: Loïc Lachiver (mooyett)
:sound: David Boulle & Anachrone



Comments31
- my PC mouse sensitivity is pretty high, an option to reduce it in the game would be nice
- the texts "press F to pickup" should be centered to the windows, sometimes they're upside down based on where the player is looking
- being able to open gates without removing the weapon in hands would be more natural, although it increases the panic level which is not bad considering the horror genre
- to take another item it's not very obvious that you should drop the one in the inventory first, maybe auto item replacement on pickup would be better, or a message that the inventory is full
- that one fast screaming creature really increased my anxiety levels, not gonna say thanks for that, but good job
- somewhat of instant animation or sound upon pressing reload button would give more expected feedback (pistol) on the start I wasn't sure if it started reloading after pressing R or not. The shotgun feedback is good
- I think I got a bug when I reloaded the shotgun and couldn't fire, it just won't work until a creature got me
- probably some more health would feel more natural, dying to one contact with a creature sometimes frustrating, when you progressed in the game
The only issue is that sometimes you don't know what killed you, maybe make the player die and keep the game running to see the creature that killed you ? Cos twice I've been killed by the faster worm and I thought it was a bug as I didn't see nor hear it. The time interval to shoot it is very short, maybe it would be easier if it's sound would be louder OR player camera larger (to have more time to shoot it) OR slower it's movement ?
Otherwise the inventory system is working great, no bug found, great job !
In overall I loved it, especially because it's playing with light / visibility, moreover ambiance, sound design and graphics are great !
If you have trouble with the speed worm you can read the spoiler section, it gives some tips about it !
Admittedly, I wandered around a lot at first because I didn't know what to look for. But once I knew how the gate keys looked, it was better. Still, it was an awesome game. Really great job!
Edit: Just noticed the spoiler warning and tried it again, that helped a lot knowing that the worms only spawned occasionally and how to know when they appear.
I also think there should be a splat sound when an enemy gets hit, solely because when I encountered one of the black blobs for the first time, I shot it and immediately thought it was unkillable, but tried shooting a few more times in case I missed or something.
The maze aspect was also a bit overwhelming to me, although it could just be my personal preference, I had a hard time figuring out both where I was supposed to go and what I was supposed to do, as there wasn't any (from what I encountered) set dressing or decoration that pointed me in any one direction. Maybe a mini map that doesn't show any detail but rather the position of the character in the arena. Maybe it could even light up along the paths the player takes? And as a final note, I think that the backpack (I was convinced at first that it was a body bag that would unzip to reveal a corpse as I took damage) takes up just a bit too much space on the screen.
But as for the atmosphere and the creature design, I think you really nailed it! The art at the end of the screen looks really good, too. Your monsters are very creative and unique, and I wished I got to see more of them crawling around.
We made multiple choice to sacrifice some "quality of life" to make the experience more stressful overall ! We also wanted to have multiple flashlight modes but time was ticking.
I think there's a splat sound but it's being covered by the gunshot because it's way too low but i completely agree on that !
For the level design, since we didn't randomize we made sure to have something a bit challenging even if you knew the spots that's why it can be tough at first !
For the backpack I made it specially big just because I'm evil :)
The monsters are scary, sprites are nice; perfectly fitting sound effects and ambient music earn this game 5:star: in the Mood category.
Seriously impressive paintings and artwork; can't be overstated.
I found it quite difficult and unforgiving though. Aiming is a bit hard, and the worms kill you right away, you barely have any chance to react.
Nice entry overall. GG.
The immersion is HUGE, the graphics might seem simple but the more time we spend in the levels the more you see the details they put in !
I love the challenge it puts you into tho.