FRIED AWAY
Welcome to Fried Away !
Description
A side-scrolling game where you play the role of a :star2: chicken mage :star2: that can summon :chicken: chicken-plateforms :chicken: to escape! Don't get fried and avoid getting stuck :fries: ! Be careful about the dangerous colonel Flanders !
If you run into a wall or a too steep hill it will make you lose, so be careful !
We are aware that some colisions might be unfair, some tweaking will be done once we know more about this bug !
Get the maximum score you can and post it in the comments !
Controls
MOUSE LEFT Click and hold to summon platforms chickens !
ESCAPE Open the option menu
Known bugs
-some summoned chickens are a bit slippery
Soundtrack
Official soundtrack here :chicken:
Credits
:computer: @Kyrios & @mooyett
:art: @Nomus
:musical_note: :musical_score: @mooyett & @Anachrone
:speaker: @blackpulse & @Anachrone
Our folio links :)
Anachrone : soundcloud
Nomus : instagram
mooyette : youtube
blackpulse : website
Here's an early concept art
How our sound designer made the frying sounds
Genres: platformer



Comments56
really really funny, great game :)
As a minor gripe though, the play experience is a bit janky at the moment. It seems too easy to fail at drawing because your cursor is slightly colliding with something, and there's no audio cue for that. Once you realize that, you start dropping the platforms from above, which is fun! But, then the chicken seems to randomly die when reaching an incline you're certain you've seen him jump over before. But when your own chicken-bridge is too high, he just gets stuck waiting until it despawns.
Overall, I think this is great. The behavioural quirks hurt my experience, but these things happen in short jams like this. Just something to keep in mind for next time!
Good stuff!
I agree with you on theses points, it can be quite frustrating when you start drawing at the edge and it doesn't register, it would have been a great quality of life but we only thought of it after, but it's a good insight for future games !
@ramon-camata that means a lot thank you ! I've spent quite some time with chickens so that's why i was able to give them their full potential lol
Also thank you for that amazing game over screen.
@she-wrote thank you a lot for the kind comment ! I also love the end screen music, it always make me wanna listen to the whole track everytime
I don't know where this came from, or why. But I am thankful. The art was just lovely, as was the sound design. That running animation gets me every time.
I enjoyed figuring out the drawing mechanic and how to best use it. As you said, the collisions sometimes don't work as expected. It seemed to happen most with a piece of fried chicken or when I was landing on the edge of a bucket -- basically at the transition between platforms.
Randomly generated levels is ambitious!! It does add a lot of replayability ("What sort of level will I get this time??"). At the same time, a single generation (like a single seed) that you deploy would help me practice and optimize and try to get further and further every time. Something to think about!
In summary: chicken.
Tough at first but man it's super fun to play. I love the game over screen and the overall wackiness. The art and even backstory is the batter on top of this tasty game.
Overall, the only thing left I have to say about this fun game: chicken.
@deruitda @thomaswang thank you ! the line drawing tool was hard to work with so we couldn't make it work too much with collisions sadly in 72h
@hawkin 2669 that's impressive holy ! Adding seeds for that is really smart, that can be cool for a new game to think about ! collisions where you fall usually happen if the slope is more than 80 degrees. Glad you enjoyed it !
@brogan-ward Thank you and i loved this pun. Chicken.
@chii we have leftovers !
@prcastro Thank you so much ! I couldn't stop laughing when making the storyboard with finding the goofiest chicken faces possible, but yes i agree for the mouse collisions, they won't be overlooked next jam for sure
@smidgens thank you ! we are sure that the chicken market will skyrocket after this
we just uploaded the soundtrack of the game, happy listening !
https://soundcloud.com/user-348552270/sets/fried-away-ost
Great use of the theme and awesome audio and mood. It's very tough and I honestly didn't get very far in the game, but it was very fun
Also, love the music and sound design. Very crisp...y. Crispy. Yup.
The gameplay took a little bit of getting used to, but once I did it became quite addictive.
Sometimes when I spawn in a chicken that's above the player it causes them clip through the floor and die. Also I found it a little odd that i couldn't draw chickens too close to the gorund
If the concept art is indicative of anything, this game would be really cool and fun with some polish!
Really Good entry, I enjoyed it!
There are some bits and pieces to impove (like the drawing wasn't as smooth as I'd like to), but you probably aware about that. Looking forward if you'll release it as mobile game - it might be quite catchy :smile:
That being said, the gameplay itself felt frustrating due to the inconsistent nature of collision detection, which others have already mentioned, and the devs have already acknowledged. The frustration is that everything around the game is so good I wanted to keep playing, but the drawing mechanic felt soo inconsistent.
I couldn't tell if I was too close to the chicken to draw a line or not many times, or the chicken would run smack dab into a summon and fall, while others times he'd flap his wings up certain slopes... could never predict what was gonna happen. Not to mention certain 'gaps' in platforms did not visually look like gaps, but I crispily found out otherwise ;)
Still, love the production quality and the humour, excellent job!
Overall, :chicken: :chicken: :chicken: / 10