Ludum Dare #54compo
YOOBD
Collect magical gemstones and fight hordes of round blob things as the arena becomes smaller and smaller!
I really don't know what else to say other than "hey, go play the game, it's cool"
Your Only Objective is Brave Deeds
I really don't know what else to say other than "hey, go play the game, it's cool"
Comments13

LDJam user 3142242 Oct 2023, 21:35
Nice game ! I like this artistic direction :)
The game feel and so cool
The game feel and so cool

doinksoft3 Oct 2023, 01:16
Good art! Simple, but best mechanical usage of the theme I've seen yet

MasterOfCheese3 Oct 2023, 02:54
So good! I really like your use of the theme, and the art is great. Honestly, all of it is great. Would've been cool if it got harder faster and if there were more type of enemies, but hey, I totally get not having enough time.

Martynas3 Oct 2023, 14:58
Very addicting, great effect for the out of game field sliders. One of the favorites so far

Doot3 Oct 2023, 20:11
Woooow how did you make such a game in compo!
It's fun, feels good, has a lot of polish and very consistent art. The difficulty grows a bit slowly to keep the game interesting, but that's a nickpick for such a great compo game. Good job!
It's fun, feels good, has a lot of polish and very consistent art. The difficulty grows a bit slowly to keep the game interesting, but that's a nickpick for such a great compo game. Good job!

Vyndilis4 Oct 2023, 22:53
Great game feel! We really feel the power of the magical attack.
I saw a little late that the explosion of the gems kill the enemies, that's a great idea! The explosion deserves to be bigger and obvious, it could encourage taking the risk of rushing to the gem.
The upgrade system is good and addictive, it's just sometimes a little frustrating to have duplicate upgrade.
I really like the graphics and animations, especially the wall animation.
Very cool game! Good job!
I saw a little late that the explosion of the gems kill the enemies, that's a great idea! The explosion deserves to be bigger and obvious, it could encourage taking the risk of rushing to the gem.
The upgrade system is good and addictive, it's just sometimes a little frustrating to have duplicate upgrade.
I really like the graphics and animations, especially the wall animation.
Very cool game! Good job!

DaveCo18 Oct 2023, 23:09
The feel of this game is so gooood!!! Congrats on the awesome entry
sinus19 Oct 2023, 22:03
Amazing job! The melee combat is very well designed: it is balanced, well supported by sound and graphics, and interesting.

quasilyte20 Oct 2023, 14:57
I played the game and yes, it is pretty cool. :)
I found this game using "danger" filter. It's weird that it has so few ratings.
I found this game using "danger" filter. It's weird that it has so few ratings.
blobo20 Oct 2023, 16:05
I really enjoyed the core gameplay loop of "collect thing, spawn enemies, after enough you get an upgrade" but what this game really needs is enemy diversity! After about 5 upgrades, I got bored and tried to do a pacifist run, because I thought that would be more interesting. Speaking of, this game is absurdly easy if you just take out all the enemies before collecting the gem. What if there was some risk/reward where touching the gem without clearing the enemies would give you higher-tier-upgrades at the "shop"?
Anyway, this is a really solid base, and if you choose to expand it, there's potential. Great work.
Anyway, this is a really solid base, and if you choose to expand it, there's potential. Great work.
LDJam user 24905020 Oct 2023, 16:56
Good looks and sounds, very nice feel to the gameplay, it's fun to collect lots of droplets and watch the flock of enemies following me.
Having some invincibility frames after getting hit would be nice, I think.
Having some invincibility frames after getting hit would be nice, I think.

WiredOverload20 Oct 2023, 19:27
I really liked the animation in this game and the core gameplay was solid. I really enjoyed picking up a few different gemstones before fighting the enemies, but since the "correct" choice is to wipe out each wave before picking up the next gem, I wish there was some sort of timer involved. Overall great game!

I am not sure if I missed something, but it feels like mechanic of shrinking the play space could have been a bit more aggressive. I rarely did anything to the walls even though at some point I realized I could.