Excapade
Embark on an escapade into the earth's crust in this bite-sized proof of concept!
About:
You are a hard-working employee of CRET ( the Crust Resource Excavation Team ). Your overseers over at TNL ( the Terra Navigators League ) are a demanding bunch to say the least. They're expecting record high earnings, and they're expecting them *NOW*. Collect as much Moolah as your little paws can carry, while fending off supernatural threats of eons past!
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-> Play it riiiiight here! <-
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Features:
- Blocks of varied durability
- Placeable bombs ( *boom !* )
- THREE unique enemies to battle
- Treasure for you to seek out
- Dig strength upgrade shop
Controls:
- Arrow Keys - movement
- Space - select / defend
- Enter - use bomb
Credits:
- Design and Art - Clink
- Programming - Ch48
Made in approximately 48 hours using
GameMaker and MS Paint / Paint.net !
Genres: adventure

Comments40
Thanks for the game :)
Combat was a nice touch too! With some sounds and a moody soundtrack, game would rock! Great work!
Breaking the blocks feels nice and hoovering up coins was fun. Getting to upgrade your tool and then speeding through things felt wonderful.
I did wonder: is there any point in engaging the enemies or is it always better to run?
And in one level I couldn't find the shop. Is there always a shop and my dumbass just missed it, or is there sometimes no shop? If the latter, it might be nice to telegraph that to players. I enjoyed finding the shops, it made me explore the level fully rather than blasting towards the exit. Also, the shop felt like a relief (chance to heal and get stronger). It could add some nice tension if I know in advance there's no shop in a level. And it would change my approach to the leve, which you could design for.
There's a lot of potential for adding gameplay depth to this. I enjoyed the proof of concept. Good luck building on it!
I thought it was funny when I could see an enemy out of bounds, presumably as they walked out of the exit tile. I liked how this game let me just dig as fast as I could, and the turn based nature of enemy movement meant I could reasonably plan out where I could go to avoid them. Some more upgrades with impact, enemy behavior, and an end to reach is all I could ask for. Excellent work!
Fun and relaxing game :)
By the way, you can also hold down a key and the game will skip turns at crazy speed. I'm not sure if that's something you want to fix, but I thought I'd report it just in case:)
The fast digging is a quirk of the GameMaker HTML5 export. We're planning to keep developing the game after the jam ends, as a standalone thing and not a browser game - so this issue will essentially fix itself!
That *is* a skill issue (no shade though)
In this build of the game there really isn't much point in engaging in combat, other than to appreciate @clink's enemy designs *(which IMO is a really good reason in and of itself, wink wink)*
In the post-jam build there will be proper rewards for fighting enemies, though!
Really _digging_ (😜) the close ups/portraits and the style overall. Do the enemies move 100% random? Had a couple of unlucky movements haha. The progression is cool and fast (which is good for a jam game). Overall good job! i have to say, next time try to throw in a couple of sounds and animations like fade-ins and fade-outs. It REAAALLY makes the same game feel better! In any case, nice job!
Sound's coming in the full game, too!
(And cheers from you-know-where!)
Wish we had some more time to juice it up, I was *this* close to adding fade-ins and fade-outs. Alas, pizzazz has to wait for the post-jam release..
And yep, in the jam build the enemies all move at random. Honestly, I'm just glad there's 3 types of monsters and not just Pottergeist
Or… did I stop right before the diamonds?
Anyway, nice game! That first power upgrade made me wanna dig up every gold tile I saw for the next 3 or 4 levels.
Also, the monsters and the battle screen look really cool.
We didn't even implement a death screen, "u died lol" was an attempt to implement *some semblance* of a loss state with like 10 minutes to go lmao
I will say, I found the Chrome pop-up looking death message a little rude!