It’s time to pull out the Cultivator’s Conjuring Compendium and summon your greatest gardening tools to defeat the invasive plants!
Click on cards to summon tools
Make sure you have enough mana for summoning.(the required amount is shown at the top right of each card)
Click the button at the top of the screen to end your turn.(when you don’t have enough mana left to play any cards, or you want to save cards for you next turn)
Known Issues:
*Text seems to disappear on Firefox for mac after the first turn. If you encounter this issue, try using a chromium based browser, as they do not seem to be affected.*
V1.01 Changelog:
- Fixed issue with scaling on odd resolutions (Ultrawide etc...) - Fixed issue where you could spam a card and play it multiple times. - Fixed some minor visual issues with cards/monsters.
Original version still available on Itch.io downloads
I liked this game. The graphics were particularly nice. Many of the weapons pointed the wrong way (towards the wizards instead of the plant) and the 3-cost weapon felt underpowered, but was a fun play.
It's a fun game, i thought it was gonna be easier the entire way through but it got prgresively more challenging, which is surprising for a jam game. it seemed a little bit off topic tho. Nonetheless Good job mates
Really fun game. This boss nearly one shot me but other than that the game felt well balanced for a jam entry. I especially liked the pixel graphics and the gardening theme. Well done!
Nice little cards game, the game looks pretty cool. Gameplaywise i got unlucky a few turns an felt like i could only stall but turns go quick so it wasn't really a problem. Good job!
I love it! It reminds me of Slay the Spire. I liked the variety of things you could do with the cards. I think I ran into a bug, though. After I beat the first plant, the text on the cards disappeared?
This was a really fun game, I hope to see you expand on it, as I would love to play more - I completed it on the second go as I knew what to look for then. Great work, well done!
The game feels alive with all of the animations and the great looking sprites. I personally would have liked the animation to be a bit quicker, but otherwise I enjoyed the game loop a lot. Really cool that you managed to create a card game in such a short time, well done! :)
I had a weird bug: All the text disappeared after first round. I was however able to complete the game without any texts! I really liked this game, one of the best games I have reviewed so far! Gameplay was good, sounds did the job and really liked the graphics.
Can't beat the boss but was a nice game! Cards are very comprehensive, we can think in advace. I liked the buff until the enemy dies to regain life. Randomness feels very random tho, like sometimes you have only defensive cards and can't really attack enough so you just die. Would have liked to have some extra bonus cards for next games so you have more energy per turn and/or life to go further in the game.
@martta Thanks so much for the review! Have been trying to reproduce that issue but had no luck. If you don't mind, what browser were you using when playing?
I killed the big mushroom, woop =) I think the core game loop is quite fun, could make the animation a bit snappier at the beginning after selecting a card. The dialogue adds a lot, great work!
The spray having the same "throw" animation as everything else made me smile, and that's very appreciated.
I kinda wish the gear animations would play out a bit faster, as there's not that much to do while waiting for them to finish.
I'm really glad the Root Demon thingy was the last one, as it left me on 1 HP, but I've still managed to defeat it!
The RNG of tools feels a bit weird in that not once throughout my playthrough I've seen a max damage roll (are you sure you've used inclusive random range?)
Overall, I liked the experience and I think I'd play more, if you'd add more content and polish. Thanks for the game!
Comments21
JKJK but it's a neat little game on the jam, I thoroughly enjoyed the wizard's quips
Notes:
The dialogue text feels too slow being printed out.
I would have liked to see an auto end turn feature when you spend all your mana.
Not a great match for the theme, but hey its different than all the draw a summon circle/guess our runic language games lol!
The spray having the same "throw" animation as everything else made me smile, and that's very appreciated.
I kinda wish the gear animations would play out a bit faster, as there's not that much to do while waiting for them to finish.
I'm really glad the Root Demon thingy was the last one, as it left me on 1 HP, but I've still managed to defeat it!
The RNG of tools feels a bit weird in that not once throughout my playthrough I've seen a max damage roll (are you sure you've used inclusive random range?)
Overall, I liked the experience and I think I'd play more, if you'd add more content and polish. Thanks for the game!