Defend an orbital satellite as it transmits vital data back to your home world. Pilot your ship, destroy incoming enemies, and survive long enough for each upload to complete. Every successful transmission grants a new upgrade. Hold the line and keep the signal alive.
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Controls
- WASD - Move - Mouse - Aim - Left Click - Shoot
Tutorial
- Pilot your ship to intercept and destroy incoming enemies.
- Enemy Jamming ships will block the Satellite's signal when they get close.
- The Satellite loses signal when it orbits behind the planet.
- If the signal is lost for too long, the mission fails..
- Survive until a data packet is uploaded to earn an upgrade.
- Choose upgrades to improve weapons, shields, or support abilities.
Played this for a pretty long time! It's good fun! As others have said, pixel art is brilliant, particularly the planet. I do think the difficulty could maybe ramp up a little bit more, but all good other than that!
The game seems to be quite fun, artstyle is clean and quite coherent, whole jamming situation is a good idea to execute theme, however in general game really fast becomes repeatetive and after just 5-6 packets sent if you had enough luck to get increased fire rate and reduction of damage you are almost unstoppable. Audio is okay, but music could be a little bit more interesting. Overall quite good game idea, possibly worthy of continuing development and exploring how far you can get it :)
There are quite a lot things I like about your game: The feel, the mood, even the sound. Being an unkillable space ship is also fun, but I was really never nowhere near dying and found it a bit too easy (also the pause between the different waves is a bit long for my taste.
Overall a nice entry and as you can see from my image, I played it for quite a while :)
Fun little game! The enemy ships sure are a crack shot, but once I had a little bit of regen they were very manageable. I think ultrawide display messed with the HUD, because I couldn't see the satellite health/signal strength. I do wish there was a bit more variety or more difficulty ramping. It felt pretty rare that I got anything but one enemy ship that fired, the rest were just signal jammers.
Pretty fun game! The art looks really nice! The gameplay is basically a twist on asteroids, but that's good -- it's a classic for a reason, it's always fun to shoot some things with a spaceship :D. The balance seemed a bit off after a few of the upgrades because I was regenerating more health than the enemies could deal, so it could use some balancing and or more scaling on the enemies but that's fine!
That... was awesome!! I really like it! About the upgrades, I didn't got that deep into the game, but they stack? I mean, I got damage reduction 10% and after another with 20%, so that means I get 30% damage reduction? And if that's the case, what about getting too much damage reduction so you go get 100% and your ship is invincible. Also, consider spawning more and stronger enemies over time in current game, to get competition.
Comments21
Idea is clear and I enjoyed playing :)
Cool, complete game. Great work!
Being an unkillable space ship is also fun, but I was really never nowhere near dying and found it a bit too easy (also the pause between the different waves is a bit long for my taste.
Overall a nice entry and as you can see from my image, I played it for quite a while :)
Still, I had fun and it felt good. Good job!
Overall, that was a good game!