
GODAI: The Ninja Way
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Godai (五大) are the five elements in Japanese Buddhist thought of earth (chi), water (sui), fire (ka), wind (fu), and void (ku).
It is also a pun for "Go Die"
GODAI is a retro 2D sidescroller, inspired by the Ninja Gaiden for the NES in which you can control the 4 elements of Wind, Water, Earth and Fire.
Controls (keyboard):!
- Move: Arrows
- Sword attack: Z
- Projectile: X
- Jump: Space
- Magic: Hold Shift + Arrows
- Pause: Escape
Controls (Gamepad):
- Move: Analogue Stick / D-pad
- Sword attack: X
- Projectile: B
- Jump: A
- Magic: Hold LT + a face button
- Pause: Start
Unfortunately, I didn't scope correctly for a solo project (again) and I have not managed to implement even half of what I wanted (like sounds and music, one more stage that would actually let you use the 4 elements, a boss fight, cinematics).
In the v1.0 build there is also an issue with the camera system (as always, Unity's pixel perfect camera is acting up again on the last moment) which will be fixed in subsequent releases.
UPDATE (16/04/2024)
I had a couple of game breaking bugs (the camera and not jumping high enough to overcome a wall) which have been fixed in version v1.1 and on the embdedded webgl player
UPDATE (17/04/2024)
Added the much necessary sound effects + music and also added a different background for the second stage on build v2.0. Maybe I will add a final 3rd stage in a future version.
Tools:
- Engine: Unity
- Graphics: Aseprite
- SFX: BXFR
- Music: soundcloud.com/abstraction (Three Red Hearts Collection)
It is also a pun for "Go Die"
GODAI is a retro 2D sidescroller, inspired by the Ninja Gaiden for the NES in which you can control the 4 elements of Wind, Water, Earth and Fire.
Controls (keyboard):!
- Move: Arrows
- Sword attack: Z
- Projectile: X
- Jump: Space
- Magic: Hold Shift + Arrows
- Pause: Escape
Controls (Gamepad):
- Move: Analogue Stick / D-pad
- Sword attack: X
- Projectile: B
- Jump: A
- Magic: Hold LT + a face button
- Pause: Start
Unfortunately, I didn't scope correctly for a solo project (again) and I have not managed to implement even half of what I wanted (like sounds and music, one more stage that would actually let you use the 4 elements, a boss fight, cinematics).
In the v1.0 build there is also an issue with the camera system (as always, Unity's pixel perfect camera is acting up again on the last moment) which will be fixed in subsequent releases.
UPDATE (16/04/2024)
I had a couple of game breaking bugs (the camera and not jumping high enough to overcome a wall) which have been fixed in version v1.1 and on the embdedded webgl player
UPDATE (17/04/2024)
Added the much necessary sound effects + music and also added a different background for the second stage on build v2.0. Maybe I will add a final 3rd stage in a future version.
Tools:
- Engine: Unity
- Graphics: Aseprite
- SFX: BXFR
- Music: soundcloud.com/abstraction (Three Red Hearts Collection)