Venture forth into the abyssal depths of Tenebris Manor, to find the whereabouts of your friend Dorian, where ancient evils converge with otherworldly horrors. Armed with faith and determination, you must navigate the eerie corridors, solve cryptic puzzles, and confront demonic adversaries in a battle for the soul of your friend and the salvation of your own.
But beware, for the darkness holds secrets that may shatter your sanity and test the limits of your resolve. Will you emerge victorious, banishing the darkness that plagues Tenebris Manor, or will you succumb to the abyss, joining Father Dorian in eternal torment? The fate of your souls hangs in the balance.
It took a minute to load but it eventually did. I like the idea of mixing 2d and 3d in the same environment. It gives it some stylistic flare. Exploring around trying to find the wall switches was fun but I wish there were a little more variety in the rooms to help with knowing where I've already been. Overall I think this was a good entry for the jam, congrats!
Couldnt' see the openign sequence, but really liked the art. Whised that the final monster did a bit more, or apeared in front instead of behind. But great game!
@nikitastarostin@dyingwolfwood@shasaur@shtjg@ballen, thank you all for trying and sorry that you couldn't play it, the final build size was a almost 90 MB, we've just cut down that size to 50 MB, I hope now loads.
Wow, the atmosphere in this game is AMAZING. Everyone did a great job pulling this together, the soundscape is unsettling, the graphics and lighting create a really oppressive mood. The gameplay is simple but the visuals and audio make for a really cool experience, great job!
@keilyn3d Theres a small trick to open the last door!! Its part of the boss battle to avoid it, the boss teleports into to your position, after using the key on the door meanwhile the gate is opening, run away from the door and wait for the boss to appear, round around him and enter the final room to grab the HOLY cross!!! You will like the ending!!!
@james-greenleaf Mmm thats strange, its the first time it happens, we are running the game using Chrome and using the chrome setting of hardware acceleration, what browser are you using? Hint to find items: In the first big room, theres a button that opens a metalic gate.
Great spooky ambiance, and serious kudos for doing bilingual VO and menus in a 72-hour game! I wasn't able to finish this one, but I still had fun attempting it.
Wow... I loved the art style in this one. Great atmosphere I felt really immersed in the game. Consider continuing to work on this project I think it has potential! Great Job!
@roburab Hey thats very cool that you were able to finish it!! The alligators attack if you step into the bubble range after a small delay, we did a couple playtest with bigger range and more alligators and it were too dificult considering the small timeframe people may have after the event, so we scaled the dificulty a lot less so people were able to enjoy it and not die too many times!
Art is on point!!! Love the vibe and the atmosphere. A few points from me:
1. I initially didn't want to go into the water because my first thought was "that's acid". So I checked all options before even trying to walk into the water. Maybe start the character in water to show that it's ok?
2. Because there's no hint that the water has alligators, the first time I got caught, it felt like a hilarious and arbitrary death. Maybe show an alligator running into the water at the beginning?
3. Having to restart completely after dying was annoying. I would have loved to spend more time in the atmosphere and solve the maze and all that but it felt too punishing and I gave up :sob:
Interesting little horror game. I was unsure about how scary the water was supposed to be initially. Figuring out how the things worked together was interesting. I thought the boss as the end was a cool little twist.
Really enjoyed the visuals and the overall polish that went into the game, there were times when I was getting a bit lost due to the hallways looking very similar on either ends, but a very good entry overall!
The introduction was great - I really liked it's art style and the voice over! I was super excited to explore the mansion. (Kept getting crashes so didn't get to finish the game unfortunately.)
This is stellar! Love the introductory cutscene/premise of the game and the visuals and audio do so much to bring it together. Definitely could see this being fleshed out into bigger game. Kudos to you all! ^.^
The loading was fast for me, but the opening sequence was just a black screen without sound. Had to reload the game to see it.
The cut-scenes art and narration are great! The game ambient is cool, and that mix between 2D and 3D made me think to an old Doom. With a priest. And no shotgun. And where the demons hunt you and not the opposite... :thinking:
Some animations on the character could be great though. More alligators too, I never got caught, even before understanding that they were indicated by bubbles...
Great game. Loved the atmosphere, art style and VA are on point. I died right as the last gate was opening which was _infuriating_ - would love a checkpoint system.
I love the cutscene art style and the idea of voice over, however I barely understood a what you were saying (no hate, still loved it), in-game character ain't bad either, but what I really missed were the moving animations. Great entry!
I like the art n this one, it's very well done, I saw the concept art in the post and I thought it was awesome so I had to check this out lol. I think this game would be really interesting with a lot more polish and time!
I didn't really have a problem loading the game, just took a bit, but maybe that's because I have a pretty good PC.
I found the fact that the game kicks you back to the to the screen having to replay everything again to be pretty punishing and somewhat frustrating especially if you if you die somewhat late in the run which I did a few times. Checkpoints or autosaves each time you unlock or collect something would be really helpful in that regard.
It would help to have some sort of map of the layout, even if the game isn't very hard to navigate and short.
Also as someone else pointed out it would be good if there was some sort of warning in regards to the alligators, but honestly I found it pretty funny when I died to one.
The starting cutscene was really good mood setter! The audio and characters thoughts solidified the sense of danger, even though the bubbling gators did kill me once... on the first time the bishop got me, as I admired how it looked (the red flame-like sprites are really nice!)
I enjoyed the suspense and the art. I died at the door waiting for the animation to finish which felt a bit unfair.
I think the chase to the final door needed something more - maybe traps, things to avoid on the way, something that can potentially slow you down or speed you up to make it more thrilling as it felt a bit flat.
I think so far this is my favorite entry in the "mood" category and a pretty strong contender for the art and sound department as well! It's amazing just how much JUICE you were able to put in it with the limited time and manpower we're all dealing with.
Buen juego! Very atmospheric, very impressive with the intro and the voice acting (in two languages!). I do wish there were subtitles, as it's easy to miss something if there's a noise or a moment's lapse in concentration.
I liked the 2D/3D combination. I guess at least a simple walking animation would've been nice. The character seemed a bit blurrier than the foliage.
The way you showed the crocodiles using bubbles and spatial audio was really nice, so I'm glad I played with headphones. At first I was terrified to even go near the water, but then I realised I had to wade through it to progress. Eventually I got overconfident about how close I could get to the bubbles and was eaten 🐊 Tensions rose once again!
The puzzles were simple but nice (again the main challenge was the scary water), however I too was confused about not having enough time to reach the cross when the boss started following me, so I had to read the comments. Took me another couple of tries before I felt I understood how it worked, but I was able to beat the game twice in a row after that.
I wasn't confident enough in my Spanish to try it the first time, since I wanted to make sure I caught the whole story, but I selected it after beating it in English, and it felt like it was the way it was meant to be played.
Comments51
1. I initially didn't want to go into the water because my first thought was "that's acid". So I checked all options before even trying to walk into the water. Maybe start the character in water to show that it's ok?
2. Because there's no hint that the water has alligators, the first time I got caught, it felt like a
hilarious and arbitrary death. Maybe show an alligator running into the water at the beginning?
3. Having to restart completely after dying was annoying. I would have loved to spend more time in the atmosphere and solve the maze and all that but it felt too punishing and I gave up :sob:
wow, what a profound assessment! Take a look at my team's project, please!! Your analysis is great!
The cut-scenes art and narration are great! The game ambient is cool, and that mix between 2D and 3D made me think to an old Doom. With a priest. And no shotgun. And where the demons hunt you and not the opposite... :thinking:
Some animations on the character could be great though. More alligators too, I never got caught, even before understanding that they were indicated by bubbles...
Good job anyway!
I didn't really have a problem loading the game, just took a bit, but maybe that's because I have a pretty good PC.
I found the fact that the game kicks you back to the to the screen having to replay everything again to be pretty punishing and somewhat frustrating especially if you if you die somewhat late in the run which I did a few times. Checkpoints or autosaves each time you unlock or collect something would be really helpful in that regard.
It would help to have some sort of map of the layout, even if the game isn't very hard to navigate and short.
Also as someone else pointed out it would be good if there was some sort of warning in regards to the alligators, but honestly I found it pretty funny when I died to one.
Pretty good entry!
I think the chase to the final door needed something more - maybe traps, things to avoid on the way, something that can potentially slow you down or speed you up to make it more thrilling as it felt a bit flat.
Solid entry nonetheless!
Thanks for the chills, good job!
I liked the 2D/3D combination. I guess at least a simple walking animation would've been nice. The character seemed a bit blurrier than the foliage.
The way you showed the crocodiles using bubbles and spatial audio was really nice, so I'm glad I played with headphones. At first I was terrified to even go near the water, but then I realised I had to wade through it to progress. Eventually I got overconfident about how close I could get to the bubbles and was eaten 🐊 Tensions rose once again!
The puzzles were simple but nice (again the main challenge was the scary water), however I too was confused about not having enough time to reach the cross when the boss started following me, so I had to read the comments. Took me another couple of tries before I felt I understood how it worked, but I was able to beat the game twice in a row after that.
I wasn't confident enough in my Spanish to try it the first time, since I wanted to make sure I caught the whole story, but I selected it after beating it in English, and it felt like it was the way it was meant to be played.
Cool stuff!