Liberatio Periculum

Liberatio Periculum

This game is from ldjam.com, which is currently unavailable.
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overall: 3.48
fun: 3.23
innovation: 3.15
theme: 3.23
audio: 2.95
humor: 2.45
mood: 3.48

๐Ÿ”ฎ Welcome to Liberatio Periculum! ๐Ÿ”ฎ



Embark on a thrilling adventure in our rogue-like maze game created for the 55 LD Jam โ€“ introducing you to a world of mystical challenges and daring escapes.

In Liberatio Periculum, your mission is clear: navigate through the treacherous maze while fending off enemies with powerful spells, and strive to survive against all odds. Every corner hides new dangers, and every encounter tests your skill and wit.

Take control with simple yet intuitive controls โ€“ use the W, A, S, and D keys to move swiftly through the maze, while unleashing your arcane arsenal with precision using the arrow keys. Will you emerge victorious, or succumb to the perils that lie ahead?

Meet the talented minds behind this gripping adventure: lead developer Michael Staudinger MSc, along with developer Dieter Kรถberl BSc, and game design visionary Antonia Haslinger MSc. With music composed by the masterful Benjamin Sturm, M.A.

As you delve into the depths of our labyrinthine world, we invite you to enjoy the challenge, the thrill, and the magic that awaits. Your feedback is invaluable to us, so please, have fun testing our game and don't forget to leave a rating and comment!

Dive in, cast your spells, and may fortune favour the brave!

Regarding "Day One Patch" Download

The Day One Patch download includes some fixes that make the game a nicer experience solely based on what we saw as bugs and wanted to fix but couldn't do so in time. This is only meant as an addition to have that nicer experience, but obviously don't let this be part of your rating; use the "Jam Entry" download instead.

Changelog:
- The death screen shows the mouse cursor
- The health bar and spell list are hidden in the death screen
- Buttons in the menus are no longer showing gray backgrounds and white outlines when clicked
- Starting the game fades in the game instead of the stuttering Unreal loading
- When dying, the death screen is delayed and you can see yourself dying
- "Zapocalypse" works now as intended (going all four directions around the player) and visuals and audio are triggered correctly
- The ice dart of "Glacial Cascade" no longer has collision and pushes the player or enemies

Addressing comments including "Helldivers"


Attention, Citizens of Super Earth:

In the latest dissemination of information, it has come to our attention that there are spurious allegations linking our esteemed spell-summoning system to the "Helldivers" initiative. We wish to clarify that this system operates independently and is not acquainted with the aforementioned entity.

Such conjectures are likely the work of Automatons, known for their propensity to fabricate bizarre and unfounded claims. Rest assured, these assertions hold no merit.

Your vigilance is paramount. A Democracy Officer will be in contact to further elucidate the matter and reinforce the tenets of our great society.

End Transmission.
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