
Antropolis
Antropolis is a strategic defense game developed for Ludum Dare 56 with the theme "Tiny Creatures." Step into the role of the ant queen, managing your hive to defend it from invading threats! Carefully balance the number of warrior ants to protect the colony and worker ants to gather resources. Build essential structures to strengthen your base, ensuring your hive's survival.
Finding the right strategy is key — too many warriors may leave your resources dwindling, while too few defenders can risk the colony's safety. Can you achieve the perfect balance and lead your ant hive to victory?
Michael Staudinger – Lead Programmer
Dieter Köberl – Programmer
Antonia Haslinger – Gameplay and Design
Kevin Kopp – Gameplay and Developer
Unreal Engine 5
Beepbox
Adobe Suite
Visual Studio
We hope you enjoy playing Antropolis! We’re excited to hear your feedback and would love to see your ratings.
Finding the right strategy is key — too many warriors may leave your resources dwindling, while too few defenders can risk the colony's safety. Can you achieve the perfect balance and lead your ant hive to victory?
Team Members
Michael Staudinger – Lead Programmer
Dieter Köberl – Programmer
Antonia Haslinger – Gameplay and Design
Kevin Kopp – Gameplay and Developer
Tools Used
Unreal Engine 5
Beepbox
Adobe Suite
Visual Studio
We hope you enjoy playing Antropolis! We’re excited to hear your feedback and would love to see your ratings.
Comments25


BuzzyDev8 Oct 2024, 08:13
Couldn't play the game properly because of lags. I won't rate the game to be fair.
It looks like a very cool and complex game. Too bad I won't be able to play it.
Also, it would be cool if the tutorial was in the game instead of text.
It looks like a very cool and complex game. Too bad I won't be able to play it.
Also, it would be cool if the tutorial was in the game instead of text.

N.O.X8 Oct 2024, 08:31
Nice game! I constantly wanted to survive day after day to see how far I could get. I stopped after accumulating around 4 million food.
thatcher roehl8 Oct 2024, 11:58
This is a really neat concept, it's simple but it works quite well.

Cliff Coffee8 Oct 2024, 22:46
Nice presentation, love the intro and the cute ants. I just kept building kitchens and couldn't get really past that point though maybe I didn't build enough the first few rounds?

Ale8 Oct 2024, 23:11
That was super addictive! I lost count of how many attempts I did, but the most I managed to survive 16 days and I maxed out at 3000 and something ants. Not knowing exactly how many ants I needed to avoid damage made it into a guessing game, but I guess that's also part of what makes it fun since I need to gamble every day.
I don't really have anything negative to say about this, it's very good. Great job!
...although, I guess maybe the enemy sprites could've been cut out better so they don't have those white pixels around the edges xD
I don't really have anything negative to say about this, it's very good. Great job!
...although, I guess maybe the enemy sprites could've been cut out better so they don't have those white pixels around the edges xD

Sevadusk9 Oct 2024, 09:07
Really nice concept. I don't have many negative things to say, great work!
Corrochano9 Oct 2024, 11:11
Super addictive game! I love these colony-building games—they take up more of my time than anything else. Also, the sounds and art are fantastic, especially the 'end of the day' sound! 😊

Andreadbx9 Oct 2024, 11:30
Nice concept! As i said on stream, it's inexplicable to me that this is in Unreal 5 and its not 3d!

jk500010 Oct 2024, 06:43
The idea seem fun, and I had fun trying it. But for me it was not super clear what was happening, and what I was suppose to do to survive for very long.

LerkaDverka10 Oct 2024, 22:05
Cool game!
jonathandavidlewis11 Oct 2024, 05:27
I definitely had fun! I was very surprised to see the game was 575 MB unzipped. Was there a whole other sample project in the zip?

The Quinnzite Mushroom12 Oct 2024, 00:13
I have always liked colony simulating games. It would be nice to have stats on how much ant's collect and how much the colony uses.

Braulio_JG12 Oct 2024, 00:39
It's a nice colony simulation game, althought I would have liked it much more if the hive looked more alive and responsive to the changes. Anyway, it keeped me entertained for a good amount of time.

TheMiSta9212 Oct 2024, 18:41
@jonathandavidlewis That's the downside of using Unreal 5 for such projects, the engine is quite big. Glad you had fun though :-)

TheMiSta9212 Oct 2024, 18:44
@andreadbx yeah, understandable, Unreal Engine 5 games are known to be raytraced graphics orgasms usually, but the engine works nicely for such UI-only games as well and since I got lots of experience with it, it was a no brainer for me.
Feel free to recommend some other engines; Unity is the past for me, Godot is quite cumbersome to work with imo. Let me know if you got a recommendation :-)
Feel free to recommend some other engines; Unity is the past for me, Godot is quite cumbersome to work with imo. Let me know if you got a recommendation :-)

TheMiSta9212 Oct 2024, 19:09
@buzzydev Sorry to hear that :-/ Sadly we don't really have a quick-fix for that.
Regarding your "tutorial ingame" feedback: That's what we would have loved to do, but sadly we ran out of time to have a solid solution for this, but we fully agree with you!
Regarding your "tutorial ingame" feedback: That's what we would have loved to do, but sadly we ran out of time to have a solid solution for this, but we fully agree with you!

TheMiSta9212 Oct 2024, 19:12
@the-quinnzite-mushroom yeah, we were thinking about Frostpunk-like resource overviews, but ...
@braulio-jg Also this, would have loved to have procedural connections between the rooms with ants running all around and a lot more ambience, but ...
... a game is never finished, but the time limit cuts it. Glad you enjoyed it anyway :-)
@braulio-jg Also this, would have loved to have procedural connections between the rooms with ants running all around and a lot more ambience, but ...
... a game is never finished, but the time limit cuts it. Glad you enjoyed it anyway :-)

ryusui13 Oct 2024, 02:12
I wish there was more to the battle scenes than just a still image followed by an after-action report. Some visuals - even maybe just some gauges or numbers - would've helped me better connect my actions with the outcomes.
Also - maybe a slider I can click and drag to establish worker/soldier ratios?
Also - maybe a slider I can click and drag to establish worker/soldier ratios?

tenshi4213 Oct 2024, 09:17
It is pretty hard to understand how many wariors are needed each night, so feels like "random" for me ^^'

Forik14 Oct 2024, 01:19
And one more game that made in Unreal Engine. Respect for that =D
At all I like your game but want more feedback about the night phase. I dont understand how much warriors I need to survive and couz of that I dont have a challenge.
Sound when gym builded awesome =D
Great work!
At all I like your game but want more feedback about the night phase. I dont understand how much warriors I need to survive and couz of that I dont have a challenge.
Sound when gym builded awesome =D
Great work!
K6L214 Oct 2024, 01:34
Others have said it, but I'll say it anyway: I would have preferred it if the engine you used didn't make a 500MB+ binary, and require me to install some engine redistributable that requires me to restart my computer for some reason lol... Aside from that, not a bad entry. I survived for 10 days I think. It would have been nice to actually see the ants interacting with the hazards (like see them fighting off a giant wasp or spider or something). Nice work.
MrBananaz14 Oct 2024, 19:17
This can get addictive fast

Budaniel18 Oct 2024, 15:23
I made it eleven days, but man, them warrior ants eat allot! lol

PSV Games Studio23 Oct 2024, 23:10
Very cool game! Good job!



Apparently there can't be more than 9999 soldiers though :( I love your main menu and credits design!