ShapeSummoner

Overall★★★★★★★★★★3.45
Fun★★★★★★★★★★3.58
Innovation★★★★★★★★★★3.29
Theme★★★★★★★★★★3.05
Graphics★★★★★★★★★★3.37
Humor★★★★★★★★★★2.59
Mood★★★★★★★★★★3.13
This game was mostly made as a test of my game engine. I actually didnt expect to finish a game at all. But when by day 2 i had an almost playable game i decided to just not care about my code quality at all and get the game done. Anyways, you dont wanna hear about that, you just wanna hear what the game is about right?

The game is about typing, hugely inspired by other typing games like typeracer and zty.pe, although slightly more gamified than typeracer. You type the name of several shapes and colors to shoot evil summons that are trying to kill you. There is a tutorial in game explaning it much better.!

Note!!

The game might be hard to close down. The game engine is custom made, and i didnt have time to run it on seperate systems. So there are unique problems on every system, but i appreciate your patience in getting it to work.

Windows:

If you get a purple window you might need to re-size the window to make it show up properly.

Linux

You also may need to install the dotnet 8 runtime if you havent already.https://dotnet.microsoft.com/en-us/download dotnet 8.0.
You may also need to install glfw and make sure it is in your system path.
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Comments1

LDJam user 377546
LDJam user 37754621 Apr 2024, 11:10
Cool stuff! I would have loved a second level where the speed of the shapes slowly increases, but I'm sure that's something you would have added with enough time.

I can potentially see how geometric forms alone can get limiting if you expand the game, but maybe with a third modifier you can get enough variety that it doesn't matter.

There were some phases where nothing is on screen for quite some time, where I wondered if something has broken.

Ran almost flawlessly on my W10 machine :D

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