
Summoners of the Rings
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
My game is an autobattle summoningring ghostfighter game :D
You buy more rings every round, merge them to even stronger ones and fight with your summonings against other player that played before you.
Get as far as you can to become the unbeatable enemy for all players in the future!
INFORMATION
- After submitting your username, you could have to wait for the game to fully load - i wasn't able to implement some kind of loading screen, so give it up to a minute time if you feel like choosing your first ring does not work! After that, no more loading times tho <3
- If you notice waay to easy enemies, its probably because you reached as far as no one before - the game then generates a dummy enemy.
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The game is made with javascript only (well and a bit of html, css and a tiny api in php).
No engines used, i make all my games in base code by rendering into a html canvas.
I'm a solo programmer, my goal was not to make amazing game art but to make good game code - thats also why i have no sounds/music implemented, in the source data you'll find some unused music i prepared but couldn't implement in time :x
Summoning wasn't one of the themes i choose, but in the end i'm happy about what it became!
My main feature for this game has to be the ghostfighter (not sure if this is the right name) aspekt, where player data gets collected so that future players can fight real player enemies without the need for live pvp! And so far, it looks like i did that quite well :>
I was playing with the idea of making some kind of autobattler, either for ludum dare or in the close future - now that i have this, i think i might actually continue working on it since i really dig the idea of the game and still got lots of features i could implement.
If i change anything in the future, i'll post a separate link for the original compo entry.
-----
I'll try to wind up a better tutorial in the future but for now, please bear with this as your guide for my game:
How to play / how to fight your battles
Quick overview of all the ring types in the game
If you wonder how to merge rings, it happens automatically, just have 3 identical rings perfectly aligned and they'll upgrade into a better one!
I feel like the other stuff is self explaining, if not feel free to tell me in the comments, i'll add extra tutorial steps here, and later in the well workedout tutorial.
You buy more rings every round, merge them to even stronger ones and fight with your summonings against other player that played before you.
Get as far as you can to become the unbeatable enemy for all players in the future!
INFORMATION
- After submitting your username, you could have to wait for the game to fully load - i wasn't able to implement some kind of loading screen, so give it up to a minute time if you feel like choosing your first ring does not work! After that, no more loading times tho <3
- If you notice waay to easy enemies, its probably because you reached as far as no one before - the game then generates a dummy enemy.
-----
The game is made with javascript only (well and a bit of html, css and a tiny api in php).
No engines used, i make all my games in base code by rendering into a html canvas.
I'm a solo programmer, my goal was not to make amazing game art but to make good game code - thats also why i have no sounds/music implemented, in the source data you'll find some unused music i prepared but couldn't implement in time :x
Summoning wasn't one of the themes i choose, but in the end i'm happy about what it became!
My main feature for this game has to be the ghostfighter (not sure if this is the right name) aspekt, where player data gets collected so that future players can fight real player enemies without the need for live pvp! And so far, it looks like i did that quite well :>
I was playing with the idea of making some kind of autobattler, either for ludum dare or in the close future - now that i have this, i think i might actually continue working on it since i really dig the idea of the game and still got lots of features i could implement.
If i change anything in the future, i'll post a separate link for the original compo entry.
-----
I'll try to wind up a better tutorial in the future but for now, please bear with this as your guide for my game:
How to play / how to fight your battles
Quick overview of all the ring types in the game
If you wonder how to merge rings, it happens automatically, just have 3 identical rings perfectly aligned and they'll upgrade into a better one!
I feel like the other stuff is self explaining, if not feel free to tell me in the comments, i'll add extra tutorial steps here, and later in the well workedout tutorial.