
Summoning Circle Specialist
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Design magic circles to meet specific magigeometric requirements.
This is an open-ended puzzle game in which many configurations can meet the specified requirements closely, and a perfect answer may not exist for every puzzle, but you can always get "close enough".
Links
* HTML5(WebGL): dashingstrike.com/LudumDare/LD55
* Original Jam version: dashingstrike.com/LudumDare/LD55
* Source Code: Jimbly/LD55-summoning-circle
IMPORTANT HINT
* Ignore the portrait of the demon in the upper left, the look of the demon in the upper left is purely flavor, it has nothing to do with matching the requirements (don't just try to draw the demon's "face"). The match is calculated purely on the 4 metrics on the right, shown here:
(in this case, we need a lot more *Power*, fewer *Components* and *Cells*, and a little less *Symmetry*)
Screenshot
*Development Notes*
This game is inspired by the lure mechanics in Intergalactic Fishing. I'd originally planned on having a whole game where you're "fishing" for demons and discovering what their requirements are, but it turned out it just distracted from the interesting optimization puzzle so I yanked out all of those mechanics half way through the jam and polished up the microgame.
Tools Used
* Custom Engine: GLOV.js
* Mtn Dew
* 1BITDRAGON
* Audacity
* Photoshop
* Fonts: GochiHand and KHScala
This is an open-ended puzzle game in which many configurations can meet the specified requirements closely, and a perfect answer may not exist for every puzzle, but you can always get "close enough".
Links
* HTML5(WebGL): dashingstrike.com/LudumDare/LD55
* Original Jam version: dashingstrike.com/LudumDare/LD55
* Source Code: Jimbly/LD55-summoning-circle
IMPORTANT HINT
* Ignore the portrait of the demon in the upper left, the look of the demon in the upper left is purely flavor, it has nothing to do with matching the requirements (don't just try to draw the demon's "face"). The match is calculated purely on the 4 metrics on the right, shown here:
(in this case, we need a lot more *Power*, fewer *Components* and *Cells*, and a little less *Symmetry*)
Screenshot
*Development Notes*
This game is inspired by the lure mechanics in Intergalactic Fishing. I'd originally planned on having a whole game where you're "fishing" for demons and discovering what their requirements are, but it turned out it just distracted from the interesting optimization puzzle so I yanked out all of those mechanics half way through the jam and polished up the microgame.
Tools Used
* Custom Engine: GLOV.js
* Mtn Dew
* 1BITDRAGON
* Audacity
* Photoshop
* Fonts: GochiHand and KHScala