The Wave Summoner

Overall★★★★★★★★★★3.09
Fun★★★★★★★★★★2.80
Innovation★★★★★★★★★★2.60
Theme★★★★★★★★★★3.11
Graphics★★★★★★★★★★3.23
Audio★★★★★★★★★★2.71
Humor★★★★★★★★★★2.22
Mood★★★★★★★★★★3.25
I'm very happy with the final project. Even though it's the first game I've completed in the Godot 4 engine, it feels playable enough to me. Initially, I had a completely different idea for the game, but I canceled it after the first 6 hours of development. I gave up on it due to my low graphic skills. So, I decided to make a platformer with a tilemap because I have some small experience in preparing it.

About the gameplay: The game revolves around surviving as many waves as possible while continuously upgrading your stats. You could call my game a mini-roguelike platformer. To summon a wave, approach the Lectern and press E. You can double jump by simply pressing W/Up arrow key in the air. Among the spirits, there are good and bad ones. The former won't attack you; instead, they offer to sell upgrades for your stats, while the latter will attack you and try to destroy your run. I've managed to survive up to 12 waves; how about you?

Controls: Movement: WSAD/Arrows, Interaction: E, Attack: LMB
Tools: Godot

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