As part of his examination apprentice wizard Alcindor has been tasked with casting an obelisk summoning spell to put all the monuments in place without casting an unnessary amount of spells.
Good luck and hope you pass the test!
Gameplay
Move Alcindor using the arrow keys. The obelisk movement spell is activated by pressing SPACE and will draw the gemmed obelisks one step towards Alcindor.
The trick is to figure out where the wizard has to stand to move all the monuments back to there markers without running out of summoning spells.
Notes This time around I probably had about 20 hours to make the game and it shows... I haven't really had time to polish anything so there only a small amount of semi-autogenerated puzzles to solve. I think that if I'd had the time the game would be a lot more interesting with a bunch of custom made levels.
Made with:
Visual Studio 2022, Raylib, Audacity, Gimp, Ableton Live 11 Lite, Aseprite
Very cool puzzle game! I love when it all comes together during the larger puzzles with more obelisks, it feels really rewarding when you get all the monuments into the same shapes as their holes. The music is a nice bop, I'm still having it on in the background while writing this, I think it works well as figuring-stuff-out-music. Very well done!
I really like the type of puzzle you thought up! But it seems a little finicky in understanding the direction they will definitely go. I know there are arrows, but I'm thinking if this idea was expanded upon such us thinking up challenges that restrict your movement, working around walls, and blocking their movement with your own position, it would be better if there was some way to well define the direction that a block would move. But, if you're clever with it, I can definitely see this going somewhere.
I liked its innovative gameplay once I figured out how to play.
My critiques are, the player sprite and background's colors are too similar. It's hard to see the player. The window size stays too small in 4K screens.
Nice little game, although I ran into some bugs here and there, especially with Space sometimes throwing me back to my previous location, but that understandable due to having this little time. Nice to see another Ableton Live user!
I appreciate these puzzle games, a two day jam doesn't do the gameplay justice, time constraints are just too much and cool puzzle configurations are tough to create. Well done!
This is a very unique concept, I like it. I personally would have liked if the movement happened on key down instead of key up. The animation of the background tiles is very interesting and fun to watch. Nice entry!!
GREAT puzzle concept here! I didn't realise that I could move other colours OVER different slots which took me a while to work out. Great stuff though, really nicely done.
Nice idea. I don't think I've seen this mechanic before. It makes a fun puzzle. Satisfying action sound. It could use a reset level or undo option, but using up the summons did the trick too.
Give this game about 5x as many levels and release it on CD-ROM and Super Nintendo in 1994 and it's selling like hotcakes. Very fun and somewhat nostalgic game that reminded me of a number of puzzle games I played in my youth.
Really amazing concept, executed very well for 20 hours as well. Making a puzzle game concept is one thing, but making effective puzzles to complement it is a bit of an ontaking and I think the selection here does the game justice.
Cool puzzle game, I don't think I've played anything quite like it and it was pretty fun to think about how to place the wizard efficiently. I'm a big fan of the hazy patterns you've made with the floor animation!
Btw it's impressive what you managed to accomplish in only 20 hours, complete with animated graphics, music and sound effects. Congrats!
Oh this kind of puzzle is so good! It is great as it is in the limited time you had, but some more variety in obstacles or some obelisks with funky behaviour would add a lot to later levels if you were to continue with this.
Neat puzzler. I think you did a good job with the puzzle idea and execution. It got pretty interesting later on when one had to manage the movement of multiple obelisks in different ways. Good work!
Really, really great concept! Very addictive. I liked it a lot. I just didn't understand it at first, but after playing for a few times I got it. Tutorial would have been nice. Also some minor bugs here and there (score=-1, you can move after finishing, instructions on menu need the I button held not pressed etc.) but obviously not breaking. Congrats
Comments25
Only issue I had is that I'm running 4k screens and the window was not scalable. So it was so tiny I could barely read the text.
My critiques are, the player sprite and background's colors are too similar. It's hard to see the player. The window size stays too small in 4K screens.
The music was kind of repetitive.
Lovely idea you have!
Btw it's impressive what you managed to accomplish in only 20 hours, complete with animated graphics, music and sound effects. Congrats!