Blob, To the Top!

Blob, To the Top!

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.93
fun: 3.71
innovation: 3.76
theme: 4.32
graphics: 4.05
audio: 4.13
humor: 3.48
mood: 4.01
Once upon a time, there was a lush cave where cute little blobs lived happily. But one day the cave started flooding all of a sudden. Will you help the blobs escape to safety?

Use your mouse to play. Hover over blobs, hold Left Click and drag to charge a shot and release Left Click to launch them. Hold Right Click to attract blobs to your mouse. Use the scroll wheel (or W/S or the arrow keys) to scroll the level.

If you're stuck, you can restart the level with R.

If you're up for the challenge, try to rescue as many golden blobs as you can! They're special. Or something.

Head on over to itch.io (link below) to play the game - it unfortunately cannot run in the Ludum Dare website due to requiring SharedArrayBuffer support.

Brought to you by:

MetRiko - game design, programming, graphics

Monczak - programming, sound design, level design

See below for changelogs.

Changelog - version 1.2 (October 16th 2024)
* Added a subtle max power indicator for blob launches
* Blobs are now properly synchronized with the camera regardless of the frame rate
* Blobs will no longer get stuck in one-way platforms and will fly through them correctly from below
* Blobs now bounce off bouncy walls properly and in a more predictable manner
* Fixed a bug where the Restart button could overlap the Next Level button
* Eye shaking is now frame rate-independent
* Various improvements to performance
* Very subtle difficulty adjustments for level 4, making it easier for more players to get through the first levels of the game

Changelog - version 1.1 (October 10th 2024)
* Tweaked launch controls - they now feel faster and more responsive​
* Fixed camera positioning for different resolutions​
* Fixed attract having different forces on different hardware - it's now also a bit stronger overall​
* Tweaked golden blob counter in summary screen - now won't show golden blobs if the level doesn't have any​
* Difficulty adjusted for levels 3 and 9​

:warning: If the web version is lagging, try a native one! :warning:

Visuals in this game rely heavily on custom shaders so it may not perform well in the browser, especially on weaker hardware.
You can find native builds below - be sure to pick version 1.2!
Found a bug?
Tell us on Discord