Death Harbor

Death Harbor

This game is from ldjam.com, which is currently unavailable.
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overall: 3.00
fun: 2.92
innovation: 2.19
theme: 2.86
graphics: 2.86
humor: 3.62
mood: 3.05

Death Harbor


Deranged, cute tiny creatures have taken the harbor and one seal will clean it out. In a world where turtles explode, octopi carry Glocks, and game developers have way to much fun with the mic. Sealvester Seallone will righten the ship in Death Harbor.

ControlsKeyboard / MouseGamepad
MoveWSADLeft Stick
AimMouseRight Stick
Fire (Single) - While movingLeft Mouse ButtonRight Trigger
Fire (Full auto) - StandingLeft Mouse ButtonRight Trigger

Who Are We


Rebel() Function is a group of developers and friends that work on Jams and even some full projects. For this title we have:

* Larry Martin jr. - Game Design / Art / Code
* DoubleMintBen - Game Design / Code
* Aaron “F1tZy” Van Prooyen - Game Design / Sound Effects / Code
* Julian "WarFlame" LaFontsee - Game Design / Music Composition
* PaladinArcade - Trailer

3rd Party Sounds


Our gun shots and only our gunshot sounds came from Ben Jaszczak from https://opengameart.org/content/the-free-firearm-sound-library as a CC0 asset. Thanks Ben for the great FX library.

Whats in the Sausage

We created the game in 72 hours using Monogame and Opensource tooling. No prebuilt engine was used and the code is nearly 100% written in the 72 hours. No AI or prebuilt assets where used other than the sounds listed above.

Tools Used:

* Krita / Paint.net - Images
* Pencil 2D - Animations
* VS Code - IDE
* C# / Monogame - Language and Framework
* Audacity - Audio
* Gitea / Git - Source Code Management
* Sibelius / NotePerformer - Music Composition
* Microsoft Clip - Video Editing

Thanks


As always thanks to our Family and Friends for sparing us for 72 hours to do what we love. Thanks to the LD community for putting on this event and always being supportive and thank you to anyone who takes the time to play our little jam game. We truly so hope it bring you some joy.
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