Fear of the Ungnome

Fear of the Ungnome

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overall: 4.13
fun: 3.70
innovation: 3.70
theme: 3.90
graphics: 4.70
audio: 3.93
humor: 3.81
mood: 4.44

"It seems that your Great Aunt Fanny has, sadly, passed away."


*...Who?*

Wasn't she your mom's relative or something? Maybe we met once at a reunion when I was, like, 5? Was she the one with the, er, *eccentric tastes*? Either way, the trenchcoated lawyer at your door insists that she was, in fact, your relative. They also proclaim that she left one specific possession to you in her will: her most prized gnome.

"The thing is," says the long-bearded lawyer, looking impish, "We just couldn't find the little guy! He's *soooo* valuable, a real prize, but we kept getting lost!" They show you a snippet of a meticulously handwritten will. It says, "Be not afraid. *Follow their signs*. You will gnome him when you see him."

"Maybe... Maybe you can find him for us?" says the lawyer with hopeful eyes. And with that, they pass you the key and turn away into the night.

As they totter off, you realize that you forgot to ask how she died. Oh, well. I guess it's time to pay your great aunt's house a visit...

Enter Great Aunt Fanny's House.



=============

Controls:
```
W, A, S, D - Movement

E - Interact

ESC/P - Pause Menu

Spacebar - Jump

Shift - Crouch
```

The solution is different every time. Good Luck.

=============

Credits:

*Programming* - Scott Steffes

*2D Art* - Vani, Rincs

*3D Art* - Jack, Cless Aurion

*Design* - Nathan Deniston

*Music* - Alucard

*Special Thanks* - Jasper Stephenson, Rovern Hashu

=============

To anyone who's stuck: some spoilery clues

- This game is essentially a spot-the-difference labyrinth. If you get a room wrong, you will be returned to the start. Look for any clues around that point to a specific door — different gnomes, colors, etc.
- It's ok to open doors. As long as you *don't* cross the door's threshold, you're safe.
- It might take a few loops, but getting to know the general room helps, including floors and ceilings. Any clue that will require you to look in close proximity will be near the doors.
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