Down In The Well of Souls

Down In The Well of Souls

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.19
fun: 2.95
innovation: 3.08
theme: 3.06
graphics: 3.45
audio: 3.35
mood: 3.44
Video from the post jam and current version

https://www.youtube.com/watch?v=ABaKxU1lb4Q

Video from the early post jam version

https://www.youtube.com/watch?v=4oppaOUQHKg

Video from the first version (midnight version)

https://youtu.be/fZSGZSKGSJw

```
________ __
/ _____/_____ _____ ____ ____ ____ ____ ____ ____ _______/ |_
/ \ ___\__ \ / \_/ __ \ _/ ___\/ _ \ / \_/ ___\/ __ \\____ \ __\
\ \_\ \/ __ \| Y Y \ ___/ \ \__( <_> ) | \ \__\ ___/| |_> > |
\______ (____ /__|_| /\___ > \___ >____/|___| /\___ >___ > __/|__|
\/ \/ \/ \/ \/ \/ \/ \/|__|
```

You have fallen somewhere in the forest while you were out to pray to your god. Is this place real or are you already dead and being challenged by an unknown power? That tremendous cave look likes some kind of mine. Inside it, there's those critters that seem friendly. You feel you have some kind of link with them. They obey to your mental orders. Maybe they are the key for you to get out of this place.

How to play?

Move with WASD, ZQSD or arrow keys. You can also use start to jump and shift to increase your spread.
Play with your mouse, you have three cursors: select, attack and build. You can shift them by pressing 1, 2 or 3 on the left part of your keyboard.

When using the select cursor, you can select critters like in a strategy game with left button and order them to move with the right click.
When using the attack cursor, you can mark some areas so your critters can dig into - or attack.
When using the build cursor, you can mark space so your critters can build stuff there.
You can change the brush size with the mouse wheel or with + and -.
You can suicide by using backspace.

Pay attention to not stay too long in darkness.

```
_________ _____ __
/ _____/ _____/ ____\/ |___ _ _______ _______ ____
\_____ \ / _ \ __\\ __\ \/ \/ /\__ \\_ __ \_/ __ \
/ ( <_> ) | | | \ / / __ \| | \/\ ___/
/_______ /\____/|__| |__| \/\_/ (____ /__| \___ >
\/ \/ \/
```

Our game was made in C with the LibLapin as tool. We have worked primarily on GNU/Linux and the Windows version was made a day after - without any change except a fix to avoid an instant crash.

- Thursday 10, 15j, Windows version of the improved game "New Level".
- Wednesday 9, 13h, Windows version of the improved game "Early Post jam".
- Wednesday 9, 11h, Windows port.
- Monday 7, 23h59, Linux "Midnight version", the version delivered at the very end of the programming period and associated source code.
- Saturday 5, 10h, we start.

```
________ __
\_____ \ __ _________ _/ |_ ____ _____ _____
/ | \| | \_ __ \ \ __\/ __ \\__ \ / \
/ | \ | /| | \/ | | \ ___/ / __ \| Y Y \
\_______ /____/ |__| |__| \___ >____ /__|_| /
\/ \/ \/ \/
```

Team from EFRITS computer science school:

- Keryan Houssin (Dev) - First game jam
- Kenan Guidat (Dev) - First game jam
- Romain Cescutti (Dev, voice) - First game jam
- Thomas Barbe (Music, sound effects) - First game jam
- Antakle (Graphics) - First game jam

and Hanged Bunny Studio:

- Jason Brillante (Dev, graphics)

And we all have done game design.

We have been through illness, fatigue and parenthood and tried our best to shape our ambition into a game.
Found a bug?
Tell us on Discord