War Of Ruins
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
```
________ __
/ _____/_____ _____ ____ ____ ____ ____ ____ ____ _______/ |_
/ \ ___\__ \ / \_/ __ \ _/ ___\/ _ \ / \_/ ___\/ __ \\____ \ __\
\ \_\ \/ __ \| Y Y \ ___/ \ \__( <_> ) | \ \__\ ___/| |_> > |
\______ (____ /__|_| /\___ > \___ >____/|___| /\___ >___ > __/|__|
\/ \/ \/ \/ \/ \/ \/ \/|__|
```
Two screens: warfield and strategic board. On the first one, you can control your character, move shot and collect. On the second one, you can select your units and command an attack somewhere - or build.
The land itself is part of the fight: made of rocks, sand or water, it stands still, crumbles slowly or invades your territory and destroys your buildings. Make your enemies go where you can trap them between two cliffs and make everything explode to bury them under sand or under water.
That sand that makes everything dangerous (and the game laggy) is also the unique ressource you can use to build your own base.
How to play?
Soon.
```
_________ _____ __
/ _____/ _____/ ____\/ |___ _ _______ _______ ____
\_____ \ / _ \ __\\ __\ \/ \/ /\__ \\_ __ \_/ __ \
/ ( <_> ) | | | \ / / __ \| | \/\ ___/
/_______ /\____/|__| |__| \/\_/ (____ /__| \___ >
\/ \/ \/
```
Made in C++ with the LibLapin as tool. We have worked primarily on GNU/Linux and a Windows version will be made after.
- Thursday, Damdoshi writes the game page here. The game is still unavailable.
- Monday, Ticrum goes on alone. Damdoshi only do minor fixes.
- Sunday, 19h, we have to stop.
- Saturday, 10h, we start.
```
________ __
\_____ \ __ _________ _/ |_ ____ _____ _____
/ | \| | \_ __ \ \ __\/ __ \\__ \ / \
/ | \ | /| | \/ | | \ ___/ / __ \| Y Y \
\_______ /____/ |__| |__| \___ >____ /__|_| /
\/ \/ \/ \/
```
Team from EFRITS computer science school:
- Thomas Barbe (Dev and music) - First game jam as dev
- Hanged Bunny Studio (Dev)
Trying to create some kind of RTS/action game mix with a complex map in less than 48h was kinda foolish. We knew it, but we did it anyway. Ticrum doesn't really care about the jam as long as he can get his game right at the end of the day. x)
________ __
/ _____/_____ _____ ____ ____ ____ ____ ____ ____ _______/ |_
/ \ ___\__ \ / \_/ __ \ _/ ___\/ _ \ / \_/ ___\/ __ \\____ \ __\
\ \_\ \/ __ \| Y Y \ ___/ \ \__( <_> ) | \ \__\ ___/| |_> > |
\______ (____ /__|_| /\___ > \___ >____/|___| /\___ >___ > __/|__|
\/ \/ \/ \/ \/ \/ \/ \/|__|
```
Two screens: warfield and strategic board. On the first one, you can control your character, move shot and collect. On the second one, you can select your units and command an attack somewhere - or build.
The land itself is part of the fight: made of rocks, sand or water, it stands still, crumbles slowly or invades your territory and destroys your buildings. Make your enemies go where you can trap them between two cliffs and make everything explode to bury them under sand or under water.
That sand that makes everything dangerous (and the game laggy) is also the unique ressource you can use to build your own base.
How to play?
Soon.
```
_________ _____ __
/ _____/ _____/ ____\/ |___ _ _______ _______ ____
\_____ \ / _ \ __\\ __\ \/ \/ /\__ \\_ __ \_/ __ \
/ ( <_> ) | | | \ / / __ \| | \/\ ___/
/_______ /\____/|__| |__| \/\_/ (____ /__| \___ >
\/ \/ \/
```
Made in C++ with the LibLapin as tool. We have worked primarily on GNU/Linux and a Windows version will be made after.
- Thursday, Damdoshi writes the game page here. The game is still unavailable.
- Monday, Ticrum goes on alone. Damdoshi only do minor fixes.
- Sunday, 19h, we have to stop.
- Saturday, 10h, we start.
```
________ __
\_____ \ __ _________ _/ |_ ____ _____ _____
/ | \| | \_ __ \ \ __\/ __ \\__ \ / \
/ | \ | /| | \/ | | \ ___/ / __ \| Y Y \
\_______ /____/ |__| |__| \___ >____ /__|_| /
\/ \/ \/ \/
```
Team from EFRITS computer science school:
- Thomas Barbe (Dev and music) - First game jam as dev
- Hanged Bunny Studio (Dev)
Trying to create some kind of RTS/action game mix with a complex map in less than 48h was kinda foolish. We knew it, but we did it anyway. Ticrum doesn't really care about the jam as long as he can get his game right at the end of the day. x)