Apnea

Apnea

This game is from ldjam.com, which is currently unavailable.
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overall: 4.00
fun: 3.40
innovation: 4.32
theme: 4.45
graphics: 4.02
audio: 3.96
mood: 4.17

Instructions


Press "spacebar" while holding your actual breath to reach your goals.
Release "spacebar" when you're out of air and try to improve your apnea.

Post-Mortem


I prototyped a few ideas for this game jam: an interactive story with Twine about happiness; a point and click on the medical imagery of monsters; a 2D platformer where you went inside creatures; an arcade game like 'Downwell' but these ideas required a lot of assets.
I chose minimalism because it allows me to focus on the core of the game and the atmosphere, but at the same time, it's generally a bit visually poor and I wonder if this style could work with a bigger game. I still don't know which graphic style to go for, but what's certain is that minimalism allows me to focus on what I prefer: musical ambiance, programming, and game design, but it's difficult for me to be visually satisfied with it. Maybe if I manage to go beyond this style with a little more detail, we'll see.

Things I would have liked to improve


If I had time, I would have liked to add some marine flora and fauna and some visually interesting effects to reward deep diving, and perhaps a narrative about the deeper reasons that drive the diver to freedive. I think there would have been something to be said about the feeling of freedom.
Perhaps in a post-jam version.

I hope you'll enjoy this little game!
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