
Apnea
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Instructions
Press "spacebar" while holding your actual breath to reach your goals.
Release "spacebar" when you're out of air and try to improve your apnea.
Post-Mortem
I prototyped a few ideas for this game jam: an interactive story with Twine about happiness; a point and click on the medical imagery of monsters; a 2D platformer where you went inside creatures; an arcade game like 'Downwell' but these ideas required a lot of assets.
I chose minimalism because it allows me to focus on the core of the game and the atmosphere, but at the same time, it's generally a bit visually poor and I wonder if this style could work with a bigger game. I still don't know which graphic style to go for, but what's certain is that minimalism allows me to focus on what I prefer: musical ambiance, programming, and game design, but it's difficult for me to be visually satisfied with it. Maybe if I manage to go beyond this style with a little more detail, we'll see.
Things I would have liked to improve
If I had time, I would have liked to add some marine flora and fauna and some visually interesting effects to reward deep diving, and perhaps a narrative about the deeper reasons that drive the diver to freedive. I think there would have been something to be said about the feeling of freedom.
Perhaps in a post-jam version.
I hope you'll enjoy this little game!