Ludum Dare #56compo
Humans left
Capture d'écran 2024-10-07 225549.png
Save them or not !
Drag and drop the tiny human by clicking on it. Where you put it is up to you.
POST-MORTEM :
Again, I spent too much time thinking about an idea and making assets and mockups.
At first, I thought about a hidden object game with multiple creatures but it needed too much assets and I didn't manage to have something interesting. So I ended up doing this little game in 4 hours.
Save them or not !
Drag and drop the tiny human by clicking on it. Where you put it is up to you.
POST-MORTEM :
Again, I spent too much time thinking about an idea and making assets and mockups.
At first, I thought about a hidden object game with multiple creatures but it needed too much assets and I didn't manage to have something interesting. So I ended up doing this little game in 4 hours.



Comments26
Only thing I could think to add is a fullscreen button.
I just wish it was a bit easier to grab a human!
It would be better if it had complexity curve (less guys at the beggining to give player more time to move them).
And i move some guys behing the screen, they will never reached the void >:D
BUT,
(and I'm just saying...)
It's really funny if you turn down the beautiful atmospheric drone soundtrack and instead replace it with Yakety Sax
At least you feel less bad as they plummet into the void!
I don't know what to say. The futility of trying to save the humans as they relentlessly try to plummet to what I can only assume is their doom - only for the reward to simply be a statement of fact. Now there are... fewer.
Second play through I helped them on their way... except the last dude. Held him over the pit right up until the last second, like Atropos. I let him perish in the end.
Now I need a lie down.
I had a plan though, I wanted to keep the last one alive as long as possible. But I see that you accounted for that by cutting the game short at 5. Which is very clever!
Congratz!
Great job!